Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: How to even out artillery shells in barrage?8 Apr 2017, 22:21 PM
This may sound a bit strange you could have 2 or 3 different weapons part the barrage. The first barrage has low scatter then the next barrage with larger scatter, then the next barrage with very large scatter with each sections firing say 3 shots. There is sequence action that could come in handy for writing the ability. |
Thread: Ægion's Balance and Rework7 Apr 2017, 22:05 PM
The problem with Receive accuracy multipliers it the fact they effect each other. Example default .91 x.8 x .77 = .56056. An MG would have trouble suppressing this. However if it is solely armor then I can ignore it seeing all the mg's penetration is higher than one, making MGs still a proper counter. The reason why I am adding this upgrade to allow Ostheer units scale better. OKW has it veterancy, USF has powerful slot items and the british has slot weapons also but their main back bone is really the five man squads. Soviets, I am still working on. I am trying to buff conscripts with out them overlapping other soviet infantry. I am working on a T0 Commissar unit that can give temporary auras like the Ostheer Artillery officer and other support abilities to "lead" the conscripts. He will also act a non doctrinal munitions sink. |
Thread: Ægion's Balance and Rework7 Apr 2017, 13:50 PM
I am trying to make it so they generally have 25% more health like the five man squad upgrade with out the extra dps from a fifth man. Five men is actually way too much of a power creep for these squads. Perahaps a general armor upgrade would probably be better. Enough armor with RNG allowing for approximately 20% more health. |
Thread: OKW Medkits Bug/Feature7 Apr 2017, 12:49 PM
I follows all the air drop health supplies, not sure if this is intended but all air dropped health affects near by troops. In: COH2 Bugs |
Thread: Ægion's Balance and Rework7 Apr 2017, 01:02 AM
New Update Engineers Due to how enigneers power level gapped between the orginal and DLC were, I decided to even them out. - Now all have the same repair rate of the Pioneers and Combat engineers Combat Engineers -RA changed from 1 to .91 -cost change from 170 to 240 -Mosin naganet rifles now match Guards model's -Flamethrower now requires Molotoves. Pioneers -RA changed from 1 to .91 -cost change from 200 to 240 Soviets Conscripts Due to the slightly under performance in comparison to the new factions: -RA changed from 1.087 to 1. This may be too much, will change if needed. Ostheer Since now with scaling and timing changed the free teching items are now require an upgrade. -Infantry Weapons 150 manpower, 15 fuel Unlocks flamer, panzerfausts, G43s, and rifle grenades. JU-87 loiter is now replaced with a Strafe due to the over preforing nature of this ablity. Osttruppen and Osttruppen reserves are now a LMG 34 upgrade, equal to an LMG 42 when in cover, for Osttruppen due to this ability being obsolete Puma dispatch is now Hull Down due to this ability being obsolete. USF Rifleman Due to the slight overperforming nature of riflemen, a minor tweak is needed. -RA from .97 to 1 P47 Rocket Loiter is now replaced with a Rocket Strafe. OKW Volks Due to the slight overperforming nature of Volks,a minor tweak is needed. -Cost from 250 to 260 Obers New anti-tank package -4 PzB AT rifles -reduced anti infantry damage to increase damage vs vehicles. -100 munitions Since now with scaling and timing changed the free teching items are now require an upgrade. -Infantry Weapons 150 manpower, 15 fuel Unlocks the Flamegrenades, Panzerfausts, LMG 34s, MP40s, MP 44s, and Panzerschecks |
Thread: Does infantry have Rear Armor?6 Apr 2017, 18:36 PM
Does infantry have Directional Armor? I was looking up Combat engineers then all the sudden I noticed they have 6.6 rear armor. |
Thread: Contest: New Maxim vet1 ability4 Apr 2017, 12:45 PM
Title says "CONTEST..." I wonder who is winning? In: COH2 Gameplay |
Thread: Very close game~4 Apr 2017, 12:28 PM
In: Replays |
Thread: Ægion's Balance and Rework4 Apr 2017, 12:15 PM
There problem right now is timing, not strength. Since now they can come out so much earlier they do not have to face vet three units. The opponent does not have a full load out on their units . Thus can gain veterancy much earlier so they can continue to scale into the late game like all other infantry. However, I am working on a anti-tank package for them. |
Thread: Swap PIV&Panther OKW to WEHR3 Apr 2017, 22:44 PM
I think he is referring to the armored skirts on the OKW Panzer 4 and how it does not need them anymore. In: COH2 Gameplay |
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Latest replays uploaded by Angrade (Ægion)
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VSNIKOLAI GOGOL Dr.Visor Baks Spicekiller228So Diao one handed grandpa Col. Capa Manakete VanguardNothing like a good old brummbär spamby: Angrade (Ægion) map: Vielsam1-1,125
63063600515713356478560715363440208390583888638871
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