theres not really a difference in rate of fire, sound wise there is but not in actual stats.
the only difference is the vickers k has a half second faster aim time. literally nothing else is different between the two Thanks for the clarification, I thought there was a slight difference. |
Thank you for the response, and apologies for the duplicate thread.
No worries and there is no need to say sorry, I'm not a moderator. |
Apologies if this has been asked, I couldn't find it.
If I remember correctly, there was no difference between the Bren and the Vickers K LMG (the Anvil RE upgrade and the one dropped from the Resupply halftrack (are they actually the same weapon?)).
Does anyone know if this is still the case? If so, is there any point at all in the Vickers' existence?
Also, the Infantry Section and the Engineers get different versions of the Bren IIRC, is this also true of the Vickers? They are actually different. The Bren has a lower rate of fire, but with better damage. The Vickers K has better rate of fire for the same cost. However, the Vickers K is either given to Royal Engineers or has to be accessed via commander for other infantry units.
There is a thread that is basically Vickers K v Bren gun. |
But the AI role is filled by the luchs, the AT by the puma, and the mobile arty by the stuka. Having those combined those combined into one tank would make them obsolete, so what's the point. As a Ost doctrinal call in it might work, but not really otherwise.
I should have elaborated, but it would be used by the Ostheer. |
Why put in a French light tank that didn't much use past the early years of the war in place of the panzer 3 which was widely used by the Wehrmacht on all fronts during the war and upgraded even until late?
Panzer 3 is just the more logical choice I reckon, and Hotchkiss was already in vcoh for the PE which suited the tank much better than OKW would since luchs, puma, flak ht can fill the roles of a Hotchkiss already.
Ostheer on the other hand could benefit more from having a earlier medium tank which can be used as mobile AT, since their only other options are expensive shreck pgrens or call ins such as the puma or stug E. Putting it in t2 with a t3 upgrade requirement would give an earlier AT option rather than immobile paks which sacrifice map control. It's the nostalgia back in the first Company of Heroes. It was a tank which could have the option of having a good anti-vehicle role or it could be a tank that could be a Walking Stuka while it is strong enough to not die at close range. |
I was thinking that if the Hotchkiss was going to be in the game, what if there was an ability which made it different from the Panzer IVs.
My suggestion would be called "Supporting Advance" which would allow the Hotchkiss to slow down and increase its rate of fire and allow it to suppress while accuracy, sight range, and movement go to hell.
A timed ability, but it could work.
Then again, Relic has a certain reputation which I have to factor in... |
I'm pretty sure ostheer mortar can go inside ostheer trenches...
They used to, but Relic decided in a patch a long time ago that the mortars wouldn't go inside. I was starting to use trenches for the survival of my mortars too..... |
Somewhere around the 12-15 popcap since the 17-pdr can brace itself, use flares for itself, and fire AP shells for increased penetration. I believe this popcap range is reasonable since the 17-pdr has more abilities and durability in combat. This would allow the British player to consider using the unit while it is not overused and allows the player to consider its placement. |
This thread is still going?
I'll just make my statement of the day.
Why is there a comparison thread between a medium tank destroyer to a heavy armored car with good abilities? The M10 is tank destroyer which should have decent damage output against medium armor and great damage to any light vehicle. |
Umm, well, fuck 'em?
Worst. Reason. Evar.
Okay, it was a weak reason to begin with, but take note of my last paragraph. The Japanese faction may end up like the British at some point, permanently. A faction with a great chance of being on life support is not going to last long in the meta of CoH2. |