The Jackson probably does need a nerf in a stat or two but it isn't dangerously OP.
It's doing it's job for once. It doesn't have high damage while having a fairly high price. It's still a 640hp tank with 160dmg.
Playercard of RedT3rror | ||||||||||||||||
|
Thread: What is the weakness from Jackson?11 Jan 2018, 22:30 PM
The Jackson probably does need a nerf in a stat or two but it isn't dangerously OP. It's doing it's job for once. It doesn't have high damage while having a fairly high price. It's still a 640hp tank with 160dmg. In: COH2 Balance |
Thread: Cruzz's The More You Know9 Jan 2018, 15:56 PM
I don't want to hear "re-roll" ever again! Nothing! Nichts! Nada! Niente! Rien! All you have is 1 roll wether you hit the primary target or someone else within a small radius. Each possiblity has a different probability with the primary target having the highest. In: COH2 Gameplay |
Thread: Cruzz's The More You Know9 Jan 2018, 15:06 PM
Well, I admit my general statement about focus_fire being better was a bold one. I was solely thinking about the typical setup of 1 LMG doing the damage (MG42, MG34, Browning) and also ignored the possibility of several equally good weapons engaging different targets. That would explain why PG perform better. In: COH2 Gameplay |
Thread: Cruzz's The More You Know9 Jan 2018, 13:54 PM
I did a test with the BAR. Set damage to 1, burst to 10000 rounds, accuracy to 50% on all ranges, got a target with 1 target size and 10000hp, made sure no vet is applied. A single burst round left the target with ~50%. Then I used to 2 targets, standing next to each other. This time a single burst would not drop the hp by 50%, instead it lost about ~31% while the other model, which was not targeted, lost about ~18%. The myth of "re-rolls" is hereby debunked. In: COH2 Gameplay |
Thread: new ISG is lol9 Jan 2018, 10:49 AM
Uhhhh, no. In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Jan 2018, 21:48 PM
Obersoldaten are a good example. They use focus fire with the MG34 resulting in 1 model taking all the damage whereas a Kübelwagen distributes the damage among the units in the scatter circle. I find the whole "re-roll" idea quite absurd. In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Jan 2018, 21:19 PM
I believe we are wrong about that focus_fire thing. focus_fire is a feature of burst weapons. In the documentation it says: if true: this setting is only valid if can burst is true. From my understanding there are no "re-rolls" - the target chosen for a "hit check" is chosen among the entities within the scatter radius (including the "primary target", which is the center of that circle) That's kinda logical since you don't want burst weapons to annihilate squad members one by one. The Obersoldaten MG34 has it set on true, explaining why they are so good in killing models. In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Jan 2018, 19:01 PM
Where can I find that collision hit in the mod tools? If that's correct, aren't the armored troops even more in a disadvantage? After all the armour modifier only gets used if they are hit. In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Jan 2018, 17:24 PM
Well tell me where I am wrong. chance to hit(if >1 then it's 1):= (weapon accuracy)*(received accuracy)*(other modifiers such as vet) chance to damage:= (chance to hit)*(chance to penetrate) So as long the chance to hit is not greater than 1, the chance to penetrate is just like any other modifier (when looking at damage) So for a volks STG vet0 close range against a unit with 1.5 armour and 1 size -> 0.55*1*(1/1.5) = 0.3685 with 1 armour and 0.67 size -> 0.55*0.67*1 = 0.3685 In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Jan 2018, 16:23 PM
Why should armour be superiour to received accuracy while fighting ST44? That would only be the case if there was a chance of >1 to hit the enemy. Only vetted units with high accuracy guns don't get the fullest out of their accuracy (mostly rifles which are rather ineffective against CQB units). However with Shocktroops you are very likely to meet high dps weapons like the MG42 and MG34 (both stationary or upgraded) which have penetration >1. In: COH2 Gameplay |
67 | |||||
33 | |||||
27 | |||||
15 | |||||
13 | |||||
2 | |||||
0 | |||||
643 | |||||
13 | |||||
1 |