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Post History of RedT3rror
Thread: Coh2 Unit stats22 Oct 2017, 12:33 PM
In: Lobby |
Thread: CoH2 and AoE423 Sep 2017, 13:05 PM
Isn't it the other way around where meta is even more static by dictated build orders while the best microed armies win the game in one final battle/several engagements of attrition? In: COH2 Gameplay |
Thread: Panthers need adjustment30 Aug 2017, 12:41 PM
for more health, stealth and a 150% damage bonus on first strike - all thanks to veterancy, yes In: COH2 Balance |
Thread: Panthers need adjustment30 Aug 2017, 12:09 PM
and IS-2 like KT and ISU like JT and SU-85 like JP4 In: COH2 Balance |
Thread: Panthers need adjustment23 Aug 2017, 12:20 PM
i think the panther should be like a faster churchhil: Yes please! (he doesn't know about the 3km/h reverse speed yet) In: COH2 Balance |
Thread: Panthers need adjustment16 Aug 2017, 16:33 PM
It's the logic that follows Brits since their release. Churchill too stronk? Nerf it! People use Comet now? Nerf it! Cromwell too popular? Nerf it! Firefly and Crocodile still useable? Nerf it! Arty cover OP? Nerf it! Still OP? Nerf it! In: COH2 Balance |
Thread: JT/elefant (heavy TDs)16 Aug 2017, 00:52 AM
This video can in no way taken be serious in balance issues. You have a guy with rank 8 in 4v4 soviets fighting an OKW player who is in the 800s in one case. I doubt the other scenes are significantly different. Speaking of scenes, this video is literally a "best of" - not showing any failures. Every axis tank is also badly microed, left without support and ususally doesn't even show any signs of keeping his distance to the rushing T-34. Please don't make videos which are solely entertainment into some kind of proof for your argument. In: COH2 Gameplay |
Thread: FBP: M36 Jackson Discussion13 Aug 2017, 09:14 AM
The main problem here imo is balancing philosophy. Instead of making allies focused more towards quantity instead of quality you try to reproduce axis styled unit. After the changes the only things jackson will be lacking to be identical with axis units is better frontal armor. xD The quantity vs. quality thinking is exactly what brought us into this mess. Pushing for a certain agenda while ignoring the indidvidual interactions between units is not beneficial. The real problem with large games is the inflated economy and the ability to instantly replace a Super heavy call in. No, it is not. The problem exists when those units are on the field and allow no counterplay. If you can not counter them, you can not kill them. Hence, the discussion about ressources is completely out of place. In: COH2 Balance |
Thread: FBP: M36 Jackson Discussion13 Aug 2017, 08:57 AM
I'am still not convinced the changes brought to the Jacksons are going to be balanced in teamgame. I'am really afraid Jacksons + Su85 or Jacksons + FF are going to dominate the 4vs4 meta. This is where you are wrong. Leaving the super heavies aside there will still be JP4s who are simply outstanding in their performance. This unit itself has one of the smallest target sizes for vehicles in the game. The only vehicles to have a smaller or same target size are the Hetzer, Kübel, M20 and Dodges. Yes, even the russian M3 is easier to hit. Yes, Ostheer does not possess a 60 range vehicle, yet they are still late-game viable - even on their own. In: COH2 Balance |
Thread: FBP: M36 Jackson Discussion12 Aug 2017, 22:37 PM
So I'm bringing this back up since we've had more time with 1.2. What do people think of the Jackson now? What is going to happen with those changes: The initial problem of JT and Ele being uncounterable, especially for USF won't be fixed. The Jackson will become too valuable to be actually used for flanking. The Jackson will be stronger against anything that's not a JT/Ele/JP4. You either allow more diverse counterplay for JT/Ele as ally (especially USF) or you will most likely see axis rely even more on tank destroyers. I believe Barton suggested to have their range set to 60. Why not use that and keep the damage of 320. Then, those tanks will actually have their advantages but also an actual weakpoint. They will no longer be able inflict damage without exposing them to the enemy. USF would no longer have to fear their tanks being picked off from longer distances... In: COH2 Balance |
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VS呆瓜鼹鼠 Prime Elyn !!! ♣♔ Cpt.Lavender Ph.D. JohnBravo=★= Yope SoE-Sturmpanther- SoE-RedT3rror- SoE-Overlord-Balance patch previewby: RedT3rror map: Unknown2-1,110
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VSPh.D. JohnBravo SoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror-Prime Elyn !!! ♣♔ Poseidon Cpt.Lavender 呆瓜鼹鼠Balance Patch Previewby: RedT3rror map: Unknown2-1,106
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VSSoE-RedT3rror- SoE-Overlord- Rene_Z20 SoE-Sturmpanther-☣ WarMachine ☣ |GB| The H[oo]ligan486 AtomicRockets [NS] aerafieldFall balance previewby: RedT3rror map: La Gleize8-1,773
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