I've been playing a lot of 3v3 and 4v4 (am waiting for some balance patch for 1v1) and, yeah, as Ostheer I win 75% of the time. You can't balance 3v3 and 4v4, it really does come down to skill.
When I get beat by Soviets its because they play as a team in a way you don't have to as Ost. Good Sovs will swarm fuel points and use scripts to full advantage. You will see early MG teams and Zis. SU85 will appear early and will be used intelligently with teammates other AT assets. They will *always* push forwards. They will be well supported with mortars. Early German light vehicles will be pwned with nades and guards.
I just won a game on the Steppes map where the Soviet player was good but kept falling back. He made good use of M3 and maxim teams but didn't use early infantry properly. Specifically, he saw me going for a big T1 with grens and went *duh* guards. Had he gone shocks with snipers I'd have been in for a world of hurt. When a guy on my team lost the middle fuel point and I sent a flamer halfie up there there was no ZiS.
Oh, and given the Ostheer preference for Stuka spam at the moment (I am indeed guilty) I am seeing a resurgence of the AA halfie by the soviets. I've never seen so many plane crashes in one game. Plus, the M5 allows you to reinforce in the field... on those big maps it's a long walk back to the front!
So my point is (and this is where lobbies are so important) that the teams need to decide who is making what.
Good soviet teams in big games are a terrifying joy to behold - perpetual motion with excellent joint arms operability.
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#Steam AliasWL%Streak
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