I think we should give Relic the benefit of the doubt and wait for them to release the German campaign. I suspect balance will be restored.
However, no responsible (nor sane) developer or publisher of video games will depict the types of war crimes committed by the Nazis (including the Wehrmacht, complicit in all of the 'Special Action' activities in 1941-42). In much the same way as the mass campaign of rape, semi-officially sanctioned in 1945, by the Red Army in the newly-conquered Germany.
This is the reality. You could, and I wouldn't disagree, argue that this is trying to have it both ways, to decaffeinate the reality for entertainment. But then again, look at the limitations the developers have and try to see it from their PoV.
Personally, I found the overly-sympathetic treatment of the Wehrmacht in the original CoH slightly disturbing and found the pro-Nazi / SS / anti-semitic fanbois in the community vile and sickening.
Lastly, I think the OP is being deliberately obtuse. The campaign story tl;dr is this:
The Russian 'Ivan' fought a heroic and desperate war. He tried his best to defend his motherland while himself suffering under a despotic regime. A humane leader tries to reflect this in writing and is persecuted. His boss, a regime loyalist, finds a kind of redemption in mercy. The end.
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I wholly agree that basic *campaign* tutorials are exactly the sort of thing I was looking for when I was starting playing CoH.
As for elite? Ha ha ha. I'm shit. xD |
Hi Whiteflour.
I play lots of 3 v 3 and 4 v 4. They are simply easier for Wehr. The secret IMO for Sovs is to get some early communication going. For example, a 4 v 4 on C-17 is tough for wehr to beat if two players go heavy support (HMG / mortar and gauge the need for early ZiS) and two go for properly micro'd clown cars (both snipezors und flames).
Then, transitioning into T3/4 is similar. SU-85 spam supported by T-34s ramming and Zis / HMG camping is lethal on bigger maps.
But you need to be quick! As Wehr those early flame H/Ts are the big breakout, as well as the PIV.
I think Sov players in bigger games tend to be newbier than the 1 v 1 crowd so they make some silly mistakes: early fuel points and bunkers for example. Both sides need to invest in mines to win the early game on a lot of maps, and properly micro'd units are just as important in big games.
As for HTD... rifle nades, bundles and flames. |
I suppose it's good for denying the enemy buildings in urban maps too. |
Radical idea!
The campaign has some really cool units. Smaller, less expensive and less cheesy AT guns. KV-series tanks. Early 'stubby' type PIV and StuG.
I'd love to see an early Soviet AT solution that wasn't dependent on the commander choice. I'd also love to see an early Ost anti-inf / anti crewed-weapons counter like the stubbies.
As Soviets, I'd love to see a KV in T3 to scare the shit out of the Ost and balance out / make redundant the clown car / maxim spam.
What I'm saying is this: is the brilliantly-realised unit diversity already organic to the campaign / ToW a potential answer to making CoH2 competitive mode more flexible?? |
We need to start seeing games that have a nice, casual learning curve, but still the potential for a massive skill cap. This allows high level play to be really complex while allowing casual players to still enjoy it.
QFT.
If you were any more correct with this statement you would literally explode. |
I suppose if you grew up in Russia it's easy to see why you feel that way, Sturmovik.
My POV is so completely different as a Westerner, I'm comfortable with it. In fact, as an Englishman of 3rd Generation Polish descent, I'm extremely comfortable with the depiction of the Soviet Union. |
It's like watching professional sports can get dull. Soccer is an example, in European leagues you get such well-honed teams they play each other to a turgid standstill.
OTOH, lower league sports are where folks do batshit crazy things to see what they can get away with. Skilled people go WTF?
It's like the swordsman in Indiana Jones. He has all these fancy moves. Indie has a .38. GG. |
This is beautifully animated but, apart from temporary area denial, not particularly awesome.
Am I missing something?
CoH2 isn't a very camp-y game. I could see it working in vCoH in a big way, like a sort of V1 in parts. But CoH2?
I like the doctrine it comes with (am beginning to understand the Pak - 43 a bit better) but am wondering where I'm going wrong with the railway arty. |
My PzGrens are shrekked-up and hiding in a tiny building on C-17, in response to serious SU-85 spam. They come out with that great line about not being able to use bazookas in confined spaces and "did you read the fucking instruction manual!" At this point one of those massive Russki mortar bombs goes off, levels the little building and they all die.
Hey, I lost a Vet 2 PzGren squad but it still made me laugh. |