How though? Its the exact same amount of resources and the upgrade time is way to short to delay the p4.
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In what gamemode and at what rank
3v3/4v4 top 300ish. Haven't played 2v2 actively in a long while, sadly cant tell you what I used to be ranked. |
3. For the love of god nerf snipers, make them never gain sight with vet and lower their movement speed in combat so they can never be used unsupported. USF/OKW gets abused by sniper and don’t have a proper response that isn’t doctrinal, (okw has puma, but have fun going mech vs Soviet T1)
I disagree that OKW does not have an answer to a sniper, you should try the kübelwagen. I manage to use it effectively vs snipers. |
Thread: Balance14 Apr 2021, 15:47 PM
Damn it, one day we're Allied biased and the next day we're Axis biased.
This is confusing. What are we supposed to be?
Schrödingers biased balance team. |
If anything productive should come out of this thread, I just wish weapon profiles weren't so damn convoluted.
There are different kinds of STG's, Zook's, G43's and what not.
For people who don't memorise patch notes and what not it is really hard to keep track. |
Didn't expect for people still complain about that after so many years lol.
Remember the long-barrel Stugs being better vs inf than tanks? |
Can you refresh my mind on how this plays a role on the topic of "balance".
Not gonna lie, I'm really curious.
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Snip
What I am afraid of with coh2 being potentially dead in the water after each patch, is that what if by fixing the bug new bugs occur? Or other problems are getting introduced creating new headaches, while so far I wouldn't say that these abilities are broken. (given that the stuka is still controversial) |
Great post first of all, good job.
While I can see the argument for leaving the indicators as is for the sake of having some learning curve using these abilities, I also think its plain misleading (atleast for the stuka) and would prefer if the front of the indicator could atleast be trimmed down up to the 3rd chevron.
Edit: I noticed I missed somewhat the point of the post, being that its about the pinpoint shells of each of the abilities. Frankly I'm quite neutral about that. While for some units its locked behind munis and thus making it somewhat justfied. But also for the stuka its the main character trait so far of being "accurate". If it would to be changed I would not mind. |
As someone who play coh2 basically axis only w/ friends on the weekend, I'm not surprised at the disparity.
In larger teamgames its either break the neck of axis by the denial of fuel and close the game or axis will win in the late game (usually).
That said, if allies are coordinated they can win the game on most maps within 20 minutes, BUT it definitely requires more effort to do so than for the usual axis hold out until late game.
Next thing is (in my opinion) that most of the large teamgame playerbase play the modes for the lategame units, and that "rushing" for the win is not that enjoyable in the long run. (My perspective, not a fact)
And Axis definitely has a better array of non-doctrinal late game units.
In my opinion I don't get why the elefant-commander's dive bomb got replaced with quiet a potent AT-strafe, while the ISU-commander got a strafe that is known to be buggy/not working. |