There's not behavior_ext category in PTRS file, however I found other options:
wants_prone_firing_option (which I knew) and non_moving_setup
Well, there is behavior, which is what I meant.
wants_prone_firing_option is what you want, set it to true.
Then go to aim and tweak aiming times as you'd like. |
FlaK 36 is way worse than PaK43. I'm glad they put PaK43 in game instead of making FlaK a super-cannon that it wasn't.
To be fair, it would perform similarly against most Allied tanks, namely anything besides IS-2 and ISU-152.
I think it would be interesting to have a Flak 36 with no building penetration, less penetration and higher penetration dropoff at range, but with a swiwel mount, optional HE shells and AA capability. Perhaps even higher fire rate.
Something like Panther penetration. |
Your nightmare is my dream, heheh...
I actually don't see what would be particularly wrong with that. |
Another update:
- .50 and DSHK have the same 70 armor as the other HMGs.
- Most team weapons will gain Vet 4/5 access when captured by OKW.
|
It also won't be anything axis related, because Italians army, infantry and armor would redefine word "underpowered" and Afrika Korps won't work as OKW and wehr made sure there is nothing that can be done to make new axis faction without copy pasting existing ones.
That leaves brits/commnwealth.
Axis still has a large variety of vehicles and infantry left that could be implemented, all that is left is to come up with reasonable faction mechanics. |
I think that the Soviet mortar is too weak outside barrage, and that barrage is a scam on the Ostheer mortar. Of course, outside-barrage performance is more important than in-barrage performance, so the Ostheer mortar is better by default.
Would be nice if the Ostheer barrage actually improved accuracy instead of fire rate. The Soviet one lacks RoF so it gets RoF while the Ostheer barrage is horribly inaccurate. |
I should add that this focus on "difference" exhibits what could be a lack of imagination.
The m10 and the StuG of COH1 about on par in cost and utility. One came out of an earlier and cheaper tier, didn't have a turret but had really strong frontal armor, the other was much more weakly armored but with a turret. Two similar units yet very different in feel and without imposing a huge micro discrepancy.
StuG`s only advantage is Target Weak Point as of now, contrary to popular belief, it is purely AT as well. |
What I mean is that, because of AA's AI being ya know, not great, determining a unit's performance against them would cause you to overinflate your opinion on its performance.
But in spite of that, one can still probably tell Rangers in MP ported directly from AA would be broken...if only from 270 worth of free demo charges.
Free demos would definetely have to go, I think I would go with Grease Guns or Garand for them, the small AT mines, the ability to plant demo charges at a muni cost, smoke grenades, an upgrade that converts bazookas to Panzerschrecks... Maybe even bundle grenades with vet? That does make them a soup but versatile but non-blob infantry since they wouldn't be so hot in anti-infantry combat, at least for their cost. |
Even against AA's AI, you can see those bastards as is are freakin' broken.
As they are, sure. But I'm not sure what you mean with "against AA's AI", a player would do better than it after all. |
id like to see non-doc elite inf in t4
Sounds like Rangers to me. Though probably in a less blob-friendly and less mindless manner. |