So I've made a 4man squad with two different entities. 1 Has a flamethrower, the others have MP-40s. I have an upgrade that gives 3 MP-44s (to replace the MP-40s). How do I ensure the flamethrower doesn't get overwritten?
Hello, sorry for the late reply.
There are two ways you could go about in doing this.
1. Make your Flamethrower a slot item with a size of 0 and give it to the squad. This will make sure that it won't ever get overwritten in place of MP40 and that it will carry over to other squad members until you do the MP-44 upgrade which will also be slot items, so everyone who dies will take their weapon with them. The squad will of course keep the weapons so once you reinforce, the members will spawn with those weapons. If you've made the flamethrower a droppable item, it will work accordingly to that.
2. The order in which you place entities in your squad loadout determines who gets a slot item first. If the flamethrower entity is below them all, it will not get the MP44s while the squad has 4 members. However the moment anyone dies, the FT will be replaced, so you probably don't want to do this in that manner.
Hope this helps.