Hello,
When people are talking about death crits (the kind of critical hit you receieve when your vehicle is struck by an otherwise lethal shot), they often mention how the abandon mechanic is too game-deciding when it happens at the wrong time.
Another problem pointed out that it is really far too unpredictable with a chance of 5% to happen and as such, it seemingly only exists to decide games when it happens at the wrong time.
So, if abandon isn't the real enemy, then what is? Simple, the other death crits. Engine damaged and main gun destroyed are the biggest offenders as they hardly prevent you from getting away, but even Engine Destroyed can make a lot of difference and give you a considerable chance to get away with your vehicle intact.
Death crits can mean the difference between losing both your Jacksons or finishing off the damaged King Tiger before it kills both, and it can also mean absurd situations like a Sherman surviving multiple should-be post mortem shots from a Panther while getting lucky with its own shots; making a Sherman win a 1v1 engagement. There are numerous examples to give regarding this, but I believe we can all agree that all of the examples that could be given here are absurd.
So where does the abandonment mechanic come in in all of this? Well, if you have noticed a pattern here, all of the aforementioned death crits have no drawback; they are simply an extra life. A tank that should have been dead can soak up a bit more damage, deal more of it, and maybe even make a getaway simply because RNG said so. Coupled with the luck-reliant armor mechanic, this results in the armor game being too luck dependant; the worst you get is a few more seconds with a tank still taking damage and shooting and the best you can get is not having lost your tank at all when your enemy has potentially lost a lot in trying to destroy it.
And abandonment changes that. When a vehicle is abandoned, it's fair game. It still soaks damage and can be destroyed, but now there are actual risks involved. Either player can take it; it won't be able to deal damage or move out of harm's way. It will take up a large portion of a squad to capture it and it won't be very likely to be returned to combat effectiveness. However, if you do beat your enemy in the engagement, your chances of recovering your losses remain the same while you are far more likely to claim some enemy vehicles as a trophy. If you do lose however, you'll have to be a lot more conservative with your units until you manage a now relatively common abandon on an enemy vehicle under favorable conditions and get even.
How would this be achieved? Simple: make Engine Destroyed, Engine Damaged and Main Gun destroyed all come with an abandoned vehicle. For reasons mentioned above, the vehicle is not going to be combat effective if recaptured immediately, and it will be a battle trophy that can still be finished off by the enemy even if they are losing.
Here's a list of the advantages:
1- Smaller units that you need to spam are more worthwhile. As opposed to an IS-2, losing a T-34/76 to your enemy is not as big of a deal, and is less likely to happen as your remaining T-34/76s can still destroy the IS-2 hulk if it is not in a favourable position.
2- The abandon mechanic is not as random: It doesn't decide games due to sheer luck anymore but instead becomes something you can and should expect, and something you can prepare for. Vehicles will get crippled and then abandoned quite often this way, and you should not disregard that possibility when engaging the enemy.
3- The games simply get more interesting. Abandoned vehicles can spice a game up, and without binding the entire mechanic on sheer luck, they suddenly get to be an actual gameplay element rather than "oh snap, why have you done this to me, RNG?" situations.
4- Death crits no longer become no risk and reward. Instead, there is a risk and there is a reward when a vehicle is abandoned instead of being outright destroyed.
Let me know what you think.
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