In the end I judged that Puma would be the best; less munition drain, less straightforward; more AT power for the doctrine; fast vehicle that can decapture when using the ability. |
My main point was that they get less accurate and powerful over range as opposed to handheld MGs. You'd think a tripod mounted MG wouldn't scale so poorly at the longer ranges, and this there really a good reason they should suffer so much at long range? |
I mean, HMGs are excellent at suppression but they seem to be absolutely terrible at actually killing infantry at a reasonable pace for late game.
Early on the suppresion matters far more than it does at late game where there are many ways to avoid or simply overwhelm it, but what makes less sense is that a mounted MG is worse in every way as a weapon compared to a handheld MG34 or even MG42.
I understand DPS isn't their point in the game and that a 240 MP starting unit (varies) shouldn't really come with a built-in even better LMG34 or anything, but it feels like they should have access to some upgrades that move them more from suppressing to killing later on. Or more long range accuracy, does it make sense to any of you guys that Obers fire MG34 more effectively on the move than the MG34 crew can fire theirs at long range?
I mean there are only so many cases where you can do the First Strike with Incendiary Ammunition combo. |
Minor update, some more doctrinal USF changes:
- M10 comes in at 6 CP instead of 7.
- Forward Observers unlocks the Light Recon Package for Riflemen. Removes the two rifle grenades, free weapon slots and makes the squad capture faster, see further, and gives the squad 5 M1 carbines; same as the paratrooper variant except with 8 damage instead of 10 so they have the DPS of 4 paratrooper carbines. With the accompanying reduced long range effectiveness compared to Garand. The AT Rifle Grenade is replaced by a Sprint that lasts 5 seconds at Vet 1.
- G43 buff for Grenadiers reverted.
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Personally, I would like to see Break Supply Line replaced with Puma. It's not obvious and sounds a bit counterintuitive at first but the latter actually has more synergy with the doctrine.
And then I would like to see Stomrtroopers reworked to be not Panzergrenadiers with cheaper reinforce. |
USF obviously needs help to make late game less micro intensive, but Soviets right now are fine. Relic isn't going to stop them from being call in dependent.
Ultimately as pointed out in the Pershing thread a non-doc heavy tank you can only get after fully teching would help immensely.
Well they should make an attempt. It's not too hard to do, I mean I could do it. |
Same health, armor, and mobility as the Stuka, more accurate at medium range, very accurate at close range. Fires more rockets.
and before you ask, I think the Katyusha needs more health and better mobility and better accuracy at farther rangers.
Well yes, I think the same health, armor and mobility for both Panzerwerfer and Katyusha as Stuka sounds very reasonable. |
So let's say you had the power, how would you fix Panzerwerfer? Improved accuracy? |
Then give it overdrine engine crit (same as ram) after using it.
And that's a mistake. That's the whole risk for going solo. That's your mistake for getting into trouble.
If blitz was an offensive ability only castable prior to combat, it would be more logical. But it's just the perfect excuse for, oh crap i made a mistake, save me button. Reverse blitz me the hell out of here.
"Other issues, such as awkward movement behavior or unrealistic accuracy, made the ability feel a bit cheap and magical."
Two brilliant ideas here man. I really like the idea of blitz usable when outside combat. |
Wait what?
So it's op if axis have it but not op if allies have it.
Being a get away card for axis can also be applied to (and even more so) faster allied tanks. Not to mention the fact that with blitz any axis heavies would not even be able to track a faster blitzing tank. But of course its not op if allies have it....
Allied tanks aren't really faster though. Without blitz. That's a myth.
And Allied tanks are more fragile and are supposed to flank according to the game's design, so he has a point. |