Thank you for that, I will try to be similarly fair to your arguments in the future.
Yeah I pretty much hate the way snipers are implemented in CoH2 (better than CoH1, but still). Do you think I like it when my 360MP investment goes down the drain due to a lucky RNG roll the second I look away? I curse RNG as much as the next guy and realize that a fragile unit dying to a lucky RNG roll is frustrating.
While Soviet snipers were more survivable, I was pretty much against them and I abhorred Sov cheese. God knows Ostheer sniper needed a buff but if it is too survivable it is a good way to inflict one-way manpower bleed on an opponent.
I think this would be much less of a problem if T1 was more accessible after you started with T2 for Soviets and if T2 was available right away OR soon after T1 for the Scout Car for Ostheer. I'm sure you know where I am going with that, but let's just say that M3 Scout Car and 221 are the intended counters to Snipers and they work pretty well, with their flaw being that they are either not in the tier you went for or arriving too late to stop the MP bleed.
Funnily enough in CoH1, Sniper duels were a thing but motorcycle and the jeep brought a balance to that arrangement.