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Guard rifle infantry

1 Apr 2015, 02:44 AM
#1
avatar of ThoseDeafMutes

Posts: 1026

Note: This is not really about the new patch, it's just some general thoughts.

Guard Rifles are colloquially known by me and my teammates as "Loot Goblins" for their tendancy to drop weapons if upgraded with DPs. There was recently a change where PTRS are more accurate against infantry, which is kind of cool. I had a random thought about what might happen in the future.

Random idea:
- PTRS damage doubles (40->80)
- Only 1 PTRS is given per squad
- Accuracy tweaked so it's not necessarily gibbing dudes like crazy

This is probably stupid, but it would mean one fewer special weapon in the squad and thus Guards with DPs are less likely to drop stuff. It also means that a direct hit from a PTRS would turn an infantry model to paste (except the newly buffed ost sniper, assuming it's on full health), which kind of makes sense given that it's a huge AT rifle.
1 Apr 2015, 03:12 AM
#2
avatar of wandererraven

Posts: 353

80 dmg it mean 1 hit infantry kill every 5 sec if hit
1 Apr 2015, 03:14 AM
#3
avatar of ThoseDeafMutes

Posts: 1026

That's something I definitely thought about; the compensation might be lowered accuracy a bit. Against enemies in green cover it would hardly ever snipe people, against enemies in red cover it would be extremely lethal though.
1 Apr 2015, 03:23 AM
#4
avatar of wandererraven

Posts: 353

reduce accuracy to ? (form 0.34/0.50/.060)
ptrs-41 is lucky shot weapon
But I not have luck
1 Apr 2015, 06:47 AM
#5
avatar of FaustCostBulletin

Posts: 521

80 dmg it mean 1 hit infantry kill every 5 sec if hit


This. PTRS is going to be good if its a versatile generalist weapon and quite interesting too especially for Tank Hunter Tactics. With 80 damage, it would be a sniper unless you nerfed it again back into being AT only, at which it would still not be very effective while ruining its new niche.
1 Apr 2015, 08:15 AM
#6
avatar of RMMLz

Posts: 1802 | Subs: 1

80 dmg it mean 1 hit infantry kill every 5 sec if hit


This was an issue a long time ago. PTRS could snipe models which was a pain in the ass with it's great accuracy. There are two options IMO:

- Give them 3 PTRS guns, allow them to put their PTRS away (Like Sturmpioneers)
- Keep the 2 PTRS gun, reduce accuracy, increase damage and RoF, greatly increase the accuracy of their Mosin-Nagant.
1 Apr 2015, 09:39 AM
#7
avatar of wandererraven

Posts: 353

i dont know now relic want PTRS-41 will be small AT Rifle or AI Rifle or both

PS.normaly guard mosin Dps lower than Gren Kar98k
1 Apr 2015, 09:46 AM
#8
avatar of Blalord

Posts: 742 | Subs: 1

Guards PTRS with DP will shred any infantry ;P
1 Apr 2015, 10:08 AM
#9
avatar of ATCF
Donator 33

Posts: 587

Guards PTRS with DP will shred any infantry ;P


Getting DP´s would make you drop your precious PTRS more easily MVGame
1 Apr 2015, 10:13 AM
#10
avatar of Blalord

Posts: 742 | Subs: 1

You are right, huge mistale :$
1 Apr 2015, 10:20 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

At last Guards are useful and PTRS is not a pudding.
1 Apr 2015, 10:24 AM
#12
avatar of Blalord

Posts: 742 | Subs: 1

Its better than Lmg and bars you mean
1 Apr 2015, 11:13 AM
#13
avatar of BibiHesten

Posts: 33

oh wow just played versus an opponent (2v2) who had guards rifle. My obersoldaten with stg 44 got obliterated. Have to watch replay but the guards were removing infantry right left and center. Might as well put Volks up against riflemen with.
1 Apr 2015, 11:47 AM
#14
avatar of tybo

Posts: 12

I would like to see Guards with a few different upgrade options (would better represent them as distinguised/veteran troops allowed more toys to play with):

Vanilla Guards: 3x SVT, 3x Mosin (Mid-Long range) frag grenade
Close range upgrade: 3xPPSH replace mosin, add smoke grenade ability(?)
Long range upgrade: Replace 2x SVT with DPs
Tank Hunter upgrade: 2xPTRS, add AT grenade or button ability

I don't see how the recent massive PTRS accuracy buff is supposed to make the PTRS more sufficient in it's role (light vehicle counter). Hitting vehicles isn't a problem, aim/cooldown time is what makes it hard to hit fast vehicles popping out of cover/range. The acc buff just sounds like they've added mini snipers to a 6 man LMG squad.
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