Lmao what game are you playing? In what world does even a vet 3 rifle beat an lmg ober when equipped with 2 zooks?
You are delusional and to admit to losing to 6 rifle 12 zook builds is just screaming to the world you are a massive noob with no idea how to play the game.
I see you are as incapable of understanding mathematical notation as you are at effective argumentation. Your ad hominem attacks only indicate the weakness of your position, they don't prove your point.
As to the maths, N is a numeric variable, it can take on the value of any number. N-1 is one less than N, for example if N = 5, N-1 = 4. When I say N vet 3 Riflemen w/zooks beat N-1 LMG Obers, while being cheaper, available earlier and retaining anti vehicle capability, I am not comparing squads 1 on 1.
Thus endith the remedial algebra lesson.
Joseph |
And just make more Volks in the meantime, maybe some Obers if you really want. It's not like lights would help ya.
Volks suck, thats just a fact.
Obers are nice, but by the time you can bring them in, the critical mass of Riflemen has been reached, and they are already vet 3. My experience shows N vet 3 Riflemen squads with zooks can beat N-1 Ober squads with LMG. Even though the price difference is 280 vs 400, not including teching costs.
Joseph |
Oh my god did you seriously lose to zook rifle spam? That's like the most un-meta USF strat and for good reason. Just pull out a KT and his entire army is useless against both your infantry and your armor.
Ah, so easy for you I see. Just pull out the most expensive unit in the game that you need all your tech to bring in. Unfortunately that isn't so easy to do when USF locks the map down using their beginning unit because OKW cannot stop blobbed Riflemen.
Joseph
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Rather than discuss whether or not its appropriate to sign one's posts with your own name, lets discuss how ridiculous USF is right now with 5 or 6 vet 3 riflemen armed only with zooks. Thats right, zooks only, bars are not needed.
That is all you need to blob and win against either german faction. You don't even need grenades if you are against OKW, as you can attack move through N-1 Ober LMG squads with N vet 3 Riflemen with double zooks, and they will be vet 3 by the time you get any Obers out. Forget armor, you'll waste their 1 tank easily if it sticks around and the faptrack is hopeless against more than 2 riflemen.
The reality is USF is extremely strong right now, especially against OKW, as I predicted they would be prior to the vet patch dropping. The Riflemen buffs from last year need to be reverted.
Joseph |
L2P
Smoke and flank bruh
My guess is you don't understand what this thread is about. It is about the challenge in countering Riflemen, not how to play Riflemen.
Last time I checked, smoke and flank is not something Axis players have at their disposal, but what USF does playing with Riflemen.
Joseph
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Tldr
I'm the best Soviet player better than everyone therefore riflemen op.
Wow you are really good with english I see. I didn't say I was better with Soviets than everyone else. I said I was better with Soviets than anyone else. Meaning, I'm better playing that faction than the other factions, not that I'm a better player than other players.
However as you are biased, you read what you want to read, not necessarily what is written.
Joseph |
I play USF also, but prefer playing Axis. I like to play all the factions except Brits, where I have very few games. Soviets are my favorite Allied faction to play.
In fact I'm better with Soviets than anyone else even though I have less games as them than Axis. You can find my posts about the T34-76 not needing to be buffed in this forum. That is because I LIKE using the T34-76 and know how good it is even though many people do not understand its use.
I say what I think about the units, it doesn't matter what side I play as. However I'm pretty sure the posters here in this thread who are so quick to use ad hominem attacks to discredit me are actually the ones interested in maintaining the current imbalance for their own interests.
Joseph |
Excessive? Unless there's more that I'm forgetting, all they did was give them a bigger received accuracy bonus at vet 3. As for the new vet patch, I think we need more than 3 days to evaluate which squads need to be toned down.
They also greatly boosted the range and accuracy of the bazooka. I recall they adjusted the accuracy on the move for bars. I think I remember costs for weaponry were also adjusted slightly.
In total, right now vetted Riflemen upgraded with weapons are simply way too strong and can get out of hand way too early given how easy they reach vet 3. It used to be possible to fight them off with armour, but since the zook boost that really isn't effective in many situations.
That leaves rocket artillery as the one counter, but pwerfers and stuka have been nerfed during the same time frame, perhaps deservedly so, but that leaves few options for countering
Joseph |
The title says it all. The excessive boosting of Riflemen during the second half of last year needs to be removed now that veterancy is correctly applied.
Joseph |
It costs too much to tech. With equal side upgrades and tech to access to same unit types 34/76 comes significantly latter than p4.
Axis is more capable of spaming every main unit type without exeption.
222 251 more spamable than t70 and m5
Puma than 3476
P4 than 3485
Grens, ostrupen, pgrens than cons, shoks, guards.
The 222 is quite spammable and perhaps T4 should not be contingent on T3 for Soviets, but the rest of your assertions are just tosh.
Joseph |