The idea that the T34/76, the most produced tank variant of the war, should be restricted only to specific doctrines is silly.
There is nothing wrong with the T34/76, only in the way people use it. You can't build just 1 and send it out to fight like a p4. A p4 costs 45 more fuel for a reason.
The T34/76 must be used in groups, where it is more than a match for Axis armor. I don't even like the T34/85 because it costs too much for what you get. I prefer using the cheaper, more numerous T34/76, which is my favorite medium tank in the game because I can have so many so cheaply.
Joseph |
which shows your degree of how to use the weapon. you know the land, you know the layout and positioning. he gets no flares to judge the vicinity of where the strike will be. You expect people to just sit there for any type of artillery to just land on them? do you not use chokepoints and infantry to bait them? apparently, not. You just want more autofire weapons that will do your job for you. anyways, i will stop replying to you now. please QQ more that no other weapons are viable.
No I do not expect him to sit there, I expect him to move as I said. However it is apparent you are not interested in a civil conversation, rather you want to be insulting and arrogant. You shame yourself.
Joseph |
I agree that it could be worth looking at.
I expect Americans to be the strongest faction after the bug fix, but lets see what happens. It certainly will be chaotic for awhile.
Joseph |
Yeah, would be interesting to see if removing setup time would change anything. It's a bigger buff in many ways than one might think.
Still, reduced fuel cost will break timing and it's realisticly very unlikely that it happens.It would either require a shuffle of units in the tier buildings, which is very improbable, a system similar to the AEC (also very improbable), or a gun nerf which would result in an similary unbelievable rectification as a defensive stat buff, and I don't see that happening either. I'm not saying I don't want it to change, but I simply don't think it will happen due to the amount of changes that has to be implemented with it. A defensive stat boost, while looking ugly and unrealistic (as so many other things in this game) would be the easiest route to take, and is therefor more realistic to happen.
I believe when the veterancy bug is fixed the zook boost will no longer be needed and should be removed.
Joseph |
because you don't know how to use IR halftrack and stuka. and every other OKW unit it seems. QQ more. I play more OKW than you yet my % is a lot different too. I wonder why.
Even a beginner has ears to hear the stuka fire, all you have to do is move and it misses. As blobs move it is not effective. |
Has OP tried anything of the following;
Flame nades
Infiltration nades
Stuka
Luch
ST
Own blob
HMG34
LeiG
Obers
Flak HT
Retreating faster
I think OKW got the best blob counters apart from soviets who got demo charges.
I play OKW often and of what you mentioned only the Lynx and Obers are decent blob solutions and they come late to the party. The rest have their uses but not as a blob counter, the faptrack needs to be rethought to fulfill that role. |
It is a waste of resources as it is now yes. That doesn't change the fact that a 30 fuel price tag will mess up the timing completely, so it most likely will never happen. Therefor the buffs have to be something else.
I agree. So the solution should be to make it effective when used offensively, and more durable. Mobility (set up-time) and squishyness is what makes this difficult atm, so that's where the changes should be.
Set up time is one problem, maybe just have it fire while stopped but removing the setup time. However the issue with squishyness is related to the zook boost, not the vehicle stats itself. I've recently watched some vintage footage of the 20mm faptrack and it really is the ww2 equivalent of an Iraqi 'Technical', a pickup with a gun mounted in the bed. Even one zook in real life would waste it.
The range of the zook would need to be nerfed for a believable rectification. However I still do not see anyone buying a 55 fuel faptrack no matter what, the lynx is so much better and its right there. The fuel cost must be reduced.
Joseph |
A fuel decrease would cause timing problems, so it will most likely not happen. It performs for its cost offensively, so a change to the set-up time or defensive capabilities is a more realistic change.
Unless you expect it to improve to the lynx's level of effectiveness I suspect no minor increases in ability will cause it to be used more often. Its a 55 fuel waste of resources, when for 10 fuel more, not including teching, I could have a lynx.
Players will always wait that out rather than take a unit that cannot be effectively used offensively and which dies to zooks so easy.
A proper boost to ability, leaving the fuel cost the same, would have to take the faptrack in the realm of a bofors emplacement.
Joseph |
As many people have said, the main problem is that the t34 isnt a tier 4 unit. I have four options to make It more viable.
I find that the 300 manpower is to much amd should be lowered to something like 270mp.
The reload should be reduce alittle (currently 6.63 seconds).
Upgrade options for the su85 and for the t34 in tier 4.
T34 repairs faster than any other medium armor. Considering its horrifying low armor (150), I reckon if it had a faster repair speed so It can get back into the fight faster and can retain some shock value even after on the field (due to repair speed).
Those are my options, I dont really know what would be right but just hashing out some ideas.
Well I think you and the rest of the people who have a problem with the T34 are wrong. The reason people have problems using it effectively is because they are using it wrong. You don't build 1 T34 and take it out on the field like a P4 and expect to make a difference, you just lose it. You have to husband them until you have 5 or 6 and then go on a deep penetration raid destroying vital buildings before retreating to repair.
You say the T34 is not a Tier 4 unit, but I believe it is solely due to its cost. "Quantity has a quality all its own", is a quote attributed to Stalin. The Tier 4 quality of the T34 is its cost, not its combat attributes.
Joseph |
Although Soviet is not my favorite faction, when I do play them I go straight to T34 and build many, many T34s. Sometimes I'll build 1 katy, and maybe 1 su, but generally I rather build T34s.
You can have a lot of them, and they are very cheap. The T34 is a medium tank you can use as a primary unit in your army, I build more T34 than any other unit, except perhaps Maxims in a game that ends quickly.
And I find winning with Soviet to be much easier than the German factions, you can do things when you have 6 or 7 T34 that is very different from having 6 or 7 inf units.
I would love to have a reload bulletin for the T34s, but really they don't need it. They are very effective in large groups and are the only medium tank cheap enough to really mass.
Joseph |