I have an idea for a QoL change:
- Give units a toggle ability that disables them from firing their weapons while moving.
Burst-capable units that fire their weapons on the move suffer from:
- Burst penalties (which means less damage even if the attack is scatter based; eg Ostwind)
- Cooldown decreases, which means you fire suboptimal burst more often
- Reload frequency does not depend on how many shots you actually fired
This means:
- You fire bad bursts, and you end up reloading way too often
The other use case is rifle-based infantry:
- Accuracy-on-the-move is attrocious
- The only way to get decent DPS and the ability to cover ground with those untis is using a stop-tapping trick
- Even then, it is exceedingly micro intensive to benefit from this, as the firing patterns will end up diverging.
I don't think I know if there's a way to make that work simply and directly, so my assumption would be that to do that, you'd have to replicate the weapons of the unit/squad and make them completely alike aside from how they'd be incapable of firing on the move.
That would be...annoying to make.