Well, allowing mutliple caches on points shouldn't be very hard to code? The again I don't know since I'm not a coder. Maybe this is too much wishful thinking.
I'm tired of the idea that team games cant be fixed to some degree without fucking up 1v1s.
You can do anything with coding if we work together ( :kappapride: ) especially now that relic is allowing modders to help out even a little bit.
Well, just making them pass through each other so they could all be placed on the same spot wouldn't be tough to make, but wouldn't be fine from there, see. Do they all just have different hitpoints, or would it be fine to destroy 400+ worth of immobile MP at once? If the latter, how are their enemies going to be able to select which to target?