I put bofors yesterday in 1v1 on the retreat path of my enemy
No need to say more
S-Mines took all of the performance-enhancing drugs. |
Imo the ability should leave full hp OKW building at literally 1 HP, so some kind of ground forces have to finish it. But the basic premise is fine.
An interesting proposal. It did fix up weapon team wipes.
I'd guess it might still be too easy after that, though. Just needs anything that shoots something which explodes to bring down the Flak HQ easily after the AS then - which is quite a large target and many things which shoot stuff that explodes need not have to see the Flak HQ to hit it.
And, of course, the other trucks mostly can just suck it since they can't defend themselves. |
Yeah but at the same time, Air Supremacy takes 15 seconds to arrive. So if you make the counter too long, you won't be able to purge the truck before it's been destroyed.
HMMMMMMMM. Perhaps a lower return to the self-destruct while in combat could be the proper solution? (I dunno, like, half the refund which I have no idea what would be a good ballpark figure and the truck comes back in a minute). |
5 seconds I believe.
Definitely would need a far higher time than that for your suggestion to work, since there's very little potential forces in the game that could hope to kill an OKW truck within a timeframe like that. Naturally, it would have to be take far longer while the base is considered in combat. |
Make it so that self-destructing your trucks grants some resources back and a replacement truck instantly.
How long does self-destructing take, again? I have no memory of it.
It would make both way to strong, I do not want to face the hell that is OKW trucks with brace. They just need to use the new target tables to reduce the damage to the bases.
Yeaaaaaaahhhhhhhh...OKW trucks would have blobs retreat to it to stop the tanks trying to kill it and then be nigh unkillable if they're nuts enough to stay, and Brit emplacements would of course, have the health of freaking OKW bases. There'd be enough blue balls from all of cockblocking that would ensue to count as effective empirical evidence for a scientific study on it.
And the conclusion of the study would be "OKW bases and UKF emplacements need nerfs to their vulnerability." |
Stop taking it out of proportion. Those buffs were required to counter SOV/USF, which still sucks against them.
First: The OP technically spoke of leiG spam, so what's shown there doesn't apply to their topic.
Two: It's a picture of what is loosely an entire army vs. half said other army, which also kinda makes it irrelevant to the point you were making. Of course one ISG won't win a game against double the army.
"Let's bring back the old scott and give it the ability to pin, shall we" *heads nod*
"We'll not make it a vehicle though, that'd be overpowered! But of course then, we'll have to make it cost no fuel." |
that rock-paper-scissor balance was implemented in World in Conflict. all units of every faction had the same amount of HP and damage whether it was a tank unit or an infantry unit. too bad the asymmetrical balance relic had in mind sounded good on paper but impractical in reality. they shud move it to the rock-paper-scissor balance instead just like WiC.
Well, technically the balance of WiC had many rocks, papers, scissors and one other gimmick option like schoolkids love to makeup, with as many varieties; and after winning rounds, you made a guess which could allow you to win another round if you got it right (that's the best I could come up with for Tactical Aids ok)...which is, of course, why it remained interesting
True rock-paper-scissor RTS combat would be Age of Empires, but without all the faction upgrade and bonus differences. And dat shit would be boring as hell. |
Price knew the risks and took the chance- the dead zone is clearly marked by the dashed circle. Railway arty would've worked the same way.
Isn't RA pinpoint on the first shot, though? |
If the Sturmoffizier dies, the aura and all the abilities are gone, aren't they?
If he dies, his squad and any other squads that were affected by his aura sprint right back to base.
Also, what you said too, but it's kinda irrelevant 99% of the time when they're all sitting back at base anyway. |
Remove salvage ability from vanilla volks and add it with shrek upgrade.
I doubt the OP is looking for a Volk nerf. |