Obers at release were considered overpowered, yet we have units that have close to twice their dps as well as more models.
Not at max range we don't. |
While we're on the topic, the standard firearm of the Rangers was the M1 Garand, backed up with a single M1919 light machine-gun per section, and a single M2 60mm mortar and two Bazookas per platoon. So an M1919 LMG upgrade would not be out of the question.
Submachine-guns were not officially issued at all to the squads, but US troops were packrats and found ways to get their hands on additional equipment all the time. One well-documented trick that Infantry Company commanders had was to officially declare their weapons platoon had 'lost' their two light machine-guns and then requisition some 'replacements', effectively doubling their automatic firepower
Thanks, I couldn't really find much hard stuff on SMG usage by the Yanks. Apparently that's why. |
As much as I'm not a fan of skillplane loiters, AA would also have to be improved immensely to continue to have a realistic purpose, since only shittons of AA can hope to shoot down a strafe at all (let alone preventing it from firing).
Think I can generally agree with rest of them, though please no squads literally full of LMG-gunners. We may have infrared scope StG-44s, but I think that would put even Hollywood portrayals of World War II to shame. Also don't really mind abandon/out-of-control too much myself, I think their potential maximum silliness is rare enough for me to find it interesting. |
Also I think USF Radio intercept is overpowered, because Radio intercept is balanced around the terrible non doc soviet units, imagine rifle blobs roaming the country side with this knowledge would push them further over the edge.
I don't see how Rifle blobs will be able to blob any more severely while aware that a Battlegroup HQ has been made or a 222 is on the field. |
M-42 AT Gun: No reason why you'd pick this over a regular Zis.
Give em' a good vet ability, scaling issues all fixed.
I imagine a Take Aim-esque ability except fire-rate is traded for penetration would do the job nicely - obviously, not enough penetration to make it be as effective as ZiS-3s against mediums and up, but enough to reasonably expect a couple of them to be able to at least drive tanks off. |
The crew reaaaaalllllyyyy likes the visibility advantage from not being buttoned up. So much, they wanted to create an excuse for one of them to do it constantly in combat. |
Prosttuppen probably vetted the fastest out of all units before vehicle crews existed. |
No thanks, since people complained that it was OP since you could build a huge field of them in a nanosecond and back then vehicles could not crush barbed wire, so pripyat back then consisted of massive stacks of wire everywhere. that was hard to remove To be fair, that could be easily fixed by just letting all vehicles crush barbed wire fields and/or tweaking the build time.
I'll admit I wasn't a huge fan of it either though. |
That's actually not how it works. Pretty sure it makes them worth less XP when being shot at, but gaining experience is another thing which is separate.
You sure? 'Cause Osttruppen gain veterancy pretty hilarious fast, which I was under the belief had to do with what I stated, combined with how they actually were made for combat unlike the engineer units that are just about the only thing cheaper than them and definitely don't gain XP as fast. |
On the other hand Obers should get a cost and vet requirement reduction since they are far away from their Übermensch performance pre nerf and don´t scale well against other elite infantry or Rifles with 1919´s.
Cost reduction will "increase" veterancy gain since experience gained from damaging is based on the unit's value, so the latter might end up being unnecessary. The lower the value of the unit, the more experience they can gain from damaging their targets.
Oh yeah and nerf a lot of Allied infantry vet. |