S-Mines are fine, the signs compensate for their potential effectiveness nicely. If they suffer comparably to the generalist mines, nerf the generalist mines, S-Mines are at a good power level. If I wanted anything for S-Mines, it would be:
1) The ability to set up segments one at a time to cut off longer areas - players are currently capable of doing so any by creating some segments and then canceling the rest of the order to start again, but that's cumbersome and unintuitive. I would gladly take this for a cost increase of 5 per segments.
2) Being able to set up the sign posts for free
without the mines.
MIND GAEMSSSS. And then you can plant a Teller mine in it for the expected vehicle that run over and destroy the "minefield".
Just make them invisible? Pffffff, where's the fun in that?
nice language there "senior strategist"
I was under the belief seniors are the kind of person to get away with swearing profusely because no one will tell a senior off