Gieb Sturmpioneers the ability to use Infiltration Grenades
HOW AM I SUPPOSED TO STURM THINGS WITHOUT GRENADE SPAM JUST LIKE IN REAL LIFE DAMMIT
For real though, it makes a ton more sense to me on them as opposed to the Obers and Volks that currently use them. |
hahah dude , his name was US3K i just wanna know what does that stand for Kappa
Thanks anw XD
What is reading and how do I do it |
And here I happened to think "I haven't seen that guy in a while" about an hour ago
Rifle Company be pretty horrendously broken due to vet 3 rifles having a large received accuracy bonus (put in place to alleviate the manpower bleed woes of the USF) and flamethrower changes. Pack Howitzer is now also pretty bad due to suppressing or even pinning in one good shot along with better lethality.
UKF Infantry Sections are also definitely overperforming with just about everything being superior to Grens aside from initial cost (yes, that means their reinforcement cost is lower than Grens) and the difference of Faust and grenades. Their emplacements definitely suck though.
OKW not doing great aside from ISG being also kinda broken like the Pack Howi, which accordingly is what most OKW players will be relying on. PFs, JLI and JPIV tend to be also what they rely on as well, though they aren't the kinda broken things that ISG is. (also, key usage change: Pack Howi and ISG were nerfed by having them not autoface toward enemies, you gotta do that yourself like an AT gun)
Wehr mostly the same aside from suffering from fighting USF and UKF.
Soviets too. |
i have to ask you this, what does ur name mean ?
I believe they mean to say that the overall "power" granted by the USF faction's tier options is usually at least a bit ahead of the Wehrmacht's until both having teched up absolutely everything. |
Oh hey, it's this thread again.
Hardly as much of a dead horse as "USF be broken right now". |
- Vet3 on the Tiger I is pretty much better than the vet 4 + 5 on the KT combined. I value movement speed - and thus not losing your tank - higher than sight range. The Tiger simply gets more agility bonuses.
And Speadhead is, as told be Cruzz, trash because in addition to what it states (increases sight in a forward cone and traverse speed at the cost of preventing the turret from turning around past 90 degrees in front of it), it increases scatter. |
its becaouse relic screw up and brits emplacement take 3X flame damage more than other emplacements
That was entirely intentional, actually. Just wanted the emplacements to be easier to counter. |
make it 1-shot any axis tank
Even when it doesn't penetrate.
REALISTIC! |
It fucks up vehicles and then everything else in the area for less than P-47s which will only target vehicles (though they certainly will mess with any infantry nearby these vehicles), isn't it? 200 for Stuka CAS, 240 for P-47s? That clearly ain't right. |
What's bad about this is that in real life, infantry sections used light mortars to clear garrisons. It was a very deadly tool that's mysteriously absent.
Sometimes, PIATs were even used to clear houses. 'Course, they can't here. |