very shitty quality, but here's a comparison between a British 17 pounder emplacement and an OKW truck. the video is on x8 speed
time to kill british AT emplacement: 47 seconds
time to bring OKW medical truck to 1/4 health: 4 minutes and 30 seconds
flamethrowers do almost nothing to OKW buildings
7 Nov 2015, 14:07 PM
#1

Posts: 521
7 Nov 2015, 14:09 PM
#2

Posts: 348
I think the logic is, why should OKW be punished for setting up vehciles on the front line if that's their entire stick.
(They used to have more but they go gimped)
(They used to have more but they go gimped)
7 Nov 2015, 14:09 PM
#3

Posts: 670
This is because OKW trucks are also their base buildings. Go and try to burn Regimental HQ with your pios or Kampfgruppe Kompanie with combat engis, and you'll see what happens.
7 Nov 2015, 14:30 PM
#4

Posts: 4314 | Subs: 7
its becaouse relic screw up and brits emplacement take 3X flame damage more than other emplacements
7 Nov 2015, 16:25 PM
#5


Posts: 3103 | Subs: 1
its becaouse relic screw up and brits emplacement take 3X flame damage more than other emplacements
That was entirely intentional, actually. Just wanted the emplacements to be easier to counter.
7 Nov 2015, 16:49 PM
#6

Posts: 578
lolwut?
7 Nov 2015, 19:32 PM
#7

Posts: 692
because OKW players felt entitled to placing their forward retreat/reinforce/healing building right next to the front line
7 Nov 2015, 19:59 PM
#8

Posts: 1802 | Subs: 1
OKW buildings are fine, British Emplacements are utterly useless.
7 Nov 2015, 21:37 PM
#9

Posts: 738
Even in the alpha I can't remember a time the 17pdr was useful.
It's a shame considering the one in vCoH was actually pretty gud
It's a shame considering the one in vCoH was actually pretty gud
10 Nov 2015, 12:59 PM
#10

Posts: 41
This is because OKW trucks are also their base buildings. Go and try to burn Regimental HQ with your pios or Kampfgruppe Kompanie with combat engis, and you'll see what happens.
I'm glad as a Soviet I can place one of my base buildings that has a massive gun that insta pins and annihilates infantry, rapes light vehicles and damages tanks on top of strategic point creating huge area of denial.
Or is that just OKW?
10 Nov 2015, 14:18 PM
#11

Posts: 670
I'm glad as a Soviet I can place one of my base buildings that has a massive gun that insta pins and annihilates infantry, rapes light vehicles and damages tanks on top of strategic point creating huge area of denial.
Or is that just OKW?
Just OKW. Faction design. Just for the record, I also think that gun was a bad idea since the beginning
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