Whether you like it or not, USF was overbuffed in 3 ways.
Rifle Vet 3
Rifle flamers
Pack howitzer
These 3 units contribute to USFs overperformance. Massively.
Inclined to agree. Nerfing these should fix things up fairly nicely overall. After these changes, the only time people ever really said LMG42 Grens aren't cutting it happened.
For reasons probably related to why the Soviets' base units are from the earlier parts of the war while the Axis have plenty from the late stages of the war.
I.E. Hell if I know, I didn't make this game, I just play it
Slightly confused on this. Do you mean it makes sense it should cost 90 munitions for trade of 20 MP? Or that it should be greater than 90 munitions to justify the cost further?
Sorry, didn't realize you specified the cost.
Point was, while 90 munitions easily justifies a better showing over 20 MP, PGs will be so jelly they'll need some peanut butter.
YES! YES! YES! YES! YES! GIMME A 50% CHANCE FOR THEM TO SOUND CANADIAN AND THEN SHUT UP AND TAKE MY MONEY!
I was kinda hoping the Rangers would fill this flavour, and their actual showing kinda makes me wish it was still - they really ain't too interesting right now.
The opening point neglects to consider that on average, Allied squads have more men in them than Axis squads to make an effective 1:1 KDR for them to be less than 1:1.
Aside from UKF, or a USF player that only builds REs and weapon teams...
I would recommend having their STG44s to be more powerful compared to PGs as OKW lacks main strong anti-infantry squad compared to OST(Volksgrenadiers). Also adding more flavor with a weak anti-tank squad backed by strong Engineer squad.
While unfortunately logical since it's probably going to be more munitions worth than the 20 MP PGs cost over SPs, I'm pretty sure that would cause numerous Wehrmacht players to have an aneurysm.
thats why i wrote one truck needs to be set up first
I can get what you're saying, but I'd definitely be opposed to it. UCs being unable to repair until UKF hits T1 is bad enough, even if OKW would start with the fuel for it - their trucks do give them an incentive to try to build outside of their base instead of setting up ASAP, and I would not want to feel forced to set up faster so I can get my Kubel repaired.