i didnt say that it WAS i said that it needs to be.
I'm not sure what you mean here. You saying you support a cost decrease? Cause I'm saying it's not currently priced accordingly within it's own faction. I'm not talking about cost comparisons to the Tiger
both axis factions have panthers, if both got a panther with 4 levels of vet they would be costed and valued differently for both factions despite being the EXACT SAME vehicle. trying to nail cost efficiency based on values for other factions is worthless outside ballparking.
pershing=/=tiger because usf=/=ost
i SAID id like to see some more mobility, perhaps even an ability that reduces target size, but you CANNOT ignore the existance of CA and try and balance the perishing as if it doesn't exist.
Yeah I've already said you need to factor CA. Not sure why you are telling me this
more range and more RoF are meaningful bonuses and can easily tip an ok unit to OP if not taken into account before hand. the abiility is there and NEEDS to be considered. weve had a number of abilities in the past that stacked with units in the commander and took them WAY over the top, B4+FRM and vet being able to OHK a king tiger for example or more recently Falls and for the fatherland... abilities and units that interact need to be conmsidered. dont treat CA like a mandatory ability be be aware that it CAN be used.
Yeah I agree with this. My point is that commander synergy doesn't need to be in the form of directly interacting stat buffs to be a problem
Heavy TD+bomb was OP for a different reason completely, but the effect is similar. The commander becomes too oppressive
as for design, we abandon it now, as loose as it is and theres no point not just making the game a mirror match. itll be the only way to balance the game if we simply decide that counterbalance means nothing.
Imo we already are way past abandoning original design. That's my whole point
They even said they had no plans to add a pershing at one point
perishing is a heavy tank FOR ITS FACTION. one that as you say has no difficulty killing infantry, nor tanks actually... giving them a proper meatshield breaks that balance.
You will have a harder time killing tanks if you get a pershing then if you didn't, that's my point. And the power against infantry is not currently worth investing that fuel in. Jacksons and HE Sherman's almost always a better option
they are VERY GOOD at killing everything, but at the cost of low staying power. you give them staying power and everything else has a rock to launch from. they are supposed to keep biting, not bite and hold. mobility and features to promote aggressive play could prove too much combined with the ability to out fight the enemy in a pitched fight as well.
Picking Pershing means you have no rocket arty, and double AT guns are more effective against it then any other heavy. Don't really see how you can say it's giving them too much