The topic once again is steering out of the thought process I put it in.
I have seen what most of you have said, and I say that I agree. After all, I just want a good COH game. I'm not here to make enemies nor prove somebody wrong.
I just want COH3 to be a coherent vision. Something that COH2 basically never was due to the constant mix and match of the factions.
Take the original game: SOV vs OST was the perfect example of the asymmetrical balance in the devs' vision. Both factions had the basic tools (MG, AT, Snares) but with very different capacities. P4s were generally more expensive but more sturdy while T34s were shit piles that cost nothing and were reliable generalists. That's what I mean.
Sure, the balancing was never good. I accept that or rather, I just grew to it.
After WFA came out, everything went to shit for a couple of reasons.
1. Relic silently started abandoning COH as a franchise, outsourcing most of its developmental tools to third parties. I doubt if there are more than 20 people of the COH2 team working on COH3 (I wish).
2. The new "community balancers" traded the vision of an RTS with potential to be very different from the norm with an homogenized bland soup.
I used to have a shitty COH2 fanpage on facebook a couple years back and I remember seeing a poster laying out the vision of the game. Basically it said that SOV and OST were more turtle like factions, while OKW, USF and UKF were destined to be somewhat more aggressive minded. I can't exactly recall what. Perhaps someone can find it and post it.
What we have today is a desperate attempt to make all factions play the same, because the only real base the COH2 game has (and I am including myself in those) are the hardcore factionists. That means that balancing has become an impartial job (I think most of balance team is axis players, correct me if I'm wrong). Normies have long given up on COH2 for exactly that reason.
Nowadays, if a unit is considered OP (notwithstanding L2P issues, which I think could solve 99.99999% of the forum's problems) it will just get its stats changed. It's retarded and boring.
It is too late for COH2, but it's not for COH3. What I am saying in all these pages is just that we need to make a better game in general. Not a more "balanced and fair" worksheet videogame. Balance is not necessarily that all ATs have the same damage and AOE. Balance is not necessarily that all factions should have T0 MGs just because the factions that do have that MG seem to shred the others.
Just look at all the build orders for COH2.
3 line inf -> T1 -> MG -> AT -> Mortar -> T3 -> Elite Inf -> T4 -> Tanks.
Ridiculous, washed down and flavorless if you ask me.
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