Actually I disagree that the balance is something what could be done only by professionals, it imo even can be done by the amatures IF they have proper game vision and they are not biased.
On the other hand community balance team not only made patches, but they shaped the game into something different, thats why probabaly a lof of people dont like them.
Because the core concepts of the game were changed by balance team, not only unit stats\costs.
Thank you for speaking what's on my mind. Yes, that's exactly what they did.
They took the foundation of an assymetrically balanced RTS game with excellent flavor and maybe not so great mechanics and they made it into a bland 5 faction reskin game. Sure, one could argue that not everything is like that:
OKW still cannot build caches, alluring to its old "Last German stand in Ardennes" which I really really like but is horribly out of date.
USF and OKW don't have T0 MGs.
etc etc etc
But I still cannot shake the feeling out of me that COH2 is something really different from what it set out to be. Sure, I still enjoy it because I consider myself pretty good at it and every game is fun for me. Sure I could play COH2 for at least 3 more years without feeling the need to change anything.
However, with COH3 coming I really feel the could be some introspection in the whole debacle and the devs coming to the realization that COH2 was a lot of things COH3 should not be.
Just my feelings, whatever.