Maybe they wanted the Pacific? Idk, I don't think it would ever work for CoH, but I can't imagine what other "new" things people need
Not to mention, some of the best decisions they made were bringing back some coh1 mechanics, like you pointed out. New isn't always better, and Im excited enough about the new things they have added
True, but I still would love having an Imperial Japanese Army faction in the game playing as a "Soviet"-Axis type army.
The thing about that Glassdoor review for Dawn of War 3 was that, on the one hand, the reviewer was saying Relic didn't know what the players wanted, but on the other hand they were also saying that RTS is a dying genre and basically saying Relic shouldn't be making RTS games and management was stuck in the past. So it's not as damning as people think.
For my part, I think Dawn of War 3 was one of Relic's best-designed RTS games and it was an absolute pleasure to play, the difficulty with it was a poorly thought-out MOBA-style main mode for multiplayer and a lack of some of the singleplayer features that made Dawn of War 2 popular. I would honestly much rather be playing Dawn of War 3, it was far more modular and entertaining than Company of Heroes 1 or 2, but Relic doomed it with their poor decisions and abandoned it rather than fixing its main issues.
Company of Heroes 3 honestly looks pretty terrible right now from a design perspective, so many things carried over nonsensically from the first game (economic upgrades/manpower income, buying veterancy, zombie squads, etc.) and Frankenstein-ed together with design features from the second game. I'm not hopeful that Relic will pick up the slack on this one especially given that they're consulting with their schizophrenic and frankly idiotic playerbase.
Eh, not so much as you make it out to be.
COH3 basically takes the mechanics of COH1 and the style of COH2, which by itself is ok with me. That said, zombie vehicles, manpower sectors, buying vet will all need some getting used to.
I'm from Ukraine, so for the most part I'm extremely anti-soviet, even though 3 out of 4 grand-grandfathers fought in the Red Army, 2 of the made it alive. One of them got killed in Kursk battle, MIA.
About the "1 rifle for several soldiers". One of my grand-grandfathers was positioned near Lviv (also known as Lemberg or Lvov, Western part of Ukraine) and he actually was in situation when even if you managed to get a rifle, you had no ammo for it to shot with :/ He also told my farther a lot of shit that Germans pulled out (including atrocities), but for the most part Wehrmacht was OK.
Stories with German pilot falling in love with Jewish girl and trying to save her life in Kiev, followed by mass murders and almost famine alike conditions in big cities. Burned villages, rape and murder, villagers forcefully repositioned to Germany to work on farms, just to be later be horribly treated and raped by the Soviets as traitors.
So much real and great stories, but, as Gachi pointed out, Relic went full "Enemy at the Gates" type of crap
Very true. I was watching Enemy At The Gates the other day with some buddies and it's ridiculous how copy-paste the devs did from that propaganda movie to the campaign. First 4 missions are like direct copies of the film. Ridiculous.
You don't need a phd in physics to remember all three Newton's laws, same with basic knowledge of history to see that what Relic portrayed actually does more harm then good.
So your claim is that historical data, which in and of itself is by definition incomplete and skewered by personal claims and stakes throughout all the periods in history (and especially in a propaganda filled conflict as WW2) can be directly compared to an empirical science which is backed by definitive and unambiguous math and leaves no opinion to be desired.
And yet i'm the "4chan kid". Cringe and unbased. Repeat after me.
You use 221/223 as an early game scout car and then later as sight/shared vet xp sink, not for its lockdown resource point gain. Anything after early game is up to you. Riegels, further sighting, yes maybe resources points if nothing else better.
I sometime use it to rush fuel in order to bring in Sturmtiger that's why I am asking.
One does not need math, sectors with cashes or economy vehicles on them change their value to show the effects of the boost.
On the other hand 223 has a fuel cost that non of the other economy option has and takes pop/has upkeep thus it is less cost efficient as economy asset than the other options.