Kind of off-topic, but since it's an emotional thread already, how do you people feel about CoH3, after the disaster of DoW3?
I have not played CoH2 in like, 4 years, maybe more and we know Relic has been having a rough time. What is the general "feel" of the community? I'm asking about the "feelings" since it's an alpha.
My honest opinion (and this is pure speculation mind you)
1. The only population COH2 has at this moment is 60-70% veterans, who have been playing it for over 2 years. So it is only natural to like anything new COH-like. Those people will say they are excited about COH3 even if it is a shitty game.
2. The rest of the players of COH2 are 10% normies and 20% hardcore fans which play the game for over 5-7 years. For them (like me), COH3 is a cautionary tale with good probabilities of success.
3. What actual normies believe of this game, I have no idea.
I have always wondered why this has never happened same with rocket arty. I find lefh however more cancerous because in team games ost can spam no pop bunkers to hold the line and its silly how effective that is in team games with okw partners with a bunch of trucks in the way compounded by allies not necesarily maybe having rocket arty besides soviets and axis always having it available.
dont get me wrong though id get rid of ALL arty and limit it to at least 2 or 1 for heavy arty and rocket arty.
So I could careless about making the lefh more exciting or adding new abilitys to it
I would gladly accept such a change, however it will never happen. The reason is that 3v3 and 4v4 will be emptied since there will be no more spam fest of Rocket arty and TD.
Right now, on shitty maps like Hamburg or Shitball the meta is simple: cap fuel, camp 4mgs, tech quickly, spam 2-3 tank destroyers the rest pop goes to rocket arty.
I have seen players having like 6-7 rocket arty, 2 TD and maybe 1-2 engies for repair on 4v4. It is fucking ridiculous and is the reason I have stopped playing 3v3 and 4v4.
He said drop, not crash.
Players don't want to play it, that's why they drop out.
Exactly. If I join and see 2 of my teammates less than level 20 and they start their build by spamming engies or mortars you bet your ass im dropping, especially if it's a map like port of hamburger or shitball express.
Although the design of the CoH2 is good, the commissioner's design is very horrible and ridiculous. He is stereotypically awful and his uniform is something from the Red Alert and not from the Second World War. It's a mixture of post-war designations with terrible medals, just like the Red Alert.
I don’t understand what prevented from taking a real photograph and interpreting it for game design, for example, the famous photograph "Kombat" which is one of the symbols of war. But apparently what is the plot of the game and his personification - the Red Alert.
I have to disagree with you in some aspects.
I like COH2's cover art a lot. Sure, I get that in many respects is not exactly historically accurate but I believe it portrays the struggle of the Soviet people [and the Soviet state, NKVD and all] to repel an invasion that for a while seemed certain to win. In that commisar's face I see determination, hard realism and above all resolution to win no matter the losses. Also, the background showing soldiers running disorderly with T34s by their side shows the "all or nothing" psyche that has characterised the Soviet people in most of the normie literature we have today.
And for that I like it. Sure the coat's style might be inaccurate (never bothered to research this) but I feel that the struggle is well presented in this way. Red Alert or not, the cover art is badass.
But don't take this the wrong way. I can see where your point is.
Big plus to this.
Overall, Coh3 doesn't need to reinvent the wheel. Coh2 has a very satisfying, even addictive core loop.
The game shows scars mostly of Relic trying to create completely different factions with the DLC that they didn't know fully what to do with when they found out that their design doesn't work as intended. Plus some additional issues like outdated texts, XP system, some ability mechanics and so on. Issues that accumulated if there is no dedicated developer tasked with cleaning those up regularly.
On top of that, there are some engine limitations like missing side armor etc, but overall they are not game breaking.
I am also concerned about the asthetics and UI. So many things look like plastic, cheap figurines sold to tourists at trash shops. It starts with the people on the main cover, the soldiers on the loading screen, the soldier's heads in game when selecting a squad, many of the vehicles, sometimes also infantry models.
Literally all clickable buttons and abilities. Everything is rectangular or square with 90° angles, mostly white background and visually fully floating above the actual rest of the game.
They really need to fix this. In the end it would not be an absolute deal breaker if the rest is fine, but it just lessens the experience. If I start CoH2, I know it is a gruesome war with tragic heroism right from the main menu, simply by using a dark design with metal plates and some type of melancholic music in the background, completed by the flag of one of the nations. CoH3's main menu reminded me of the plastic toy soldiers I played with when I was little.
Hard agree. The cover art for me is one of the cringiest I have seen all my life. I hope they change it.
Just look at COH2's which I believe has the best artistic design out of all three. The cover shows a commisar with a coat hard at work at defending his motherland. COH3's cover shows a weird us soldier looking at you while a hard hatted german and a faggotcuck spectacle man lay in the rainbow painted background. I get that Mediterranean theater is supposed to look more "bright" in contrast with Eastern Theater's grim aesthetic but cmon.
(1) COH3 is going good as long as it does not try to do something radical. The units, factions etc are all well and good.
(2) UI tries to match mobile gaming standards, which I presume it is to appease normies. Just look at the UI of AOE4, it's like kindergarten.
(3) Just make 4 different factions, give them slightly different teching upgrades but make the basic tools universal (at, mg, snares). The game will be insta classic. Try and save 5 years of balancework. Then I guarantee people will flock to buy whatever pos dlc comes next.