T70 is a decent piece of equipment alright. However the SOV faction depends so much upon it any decent player will expect it and prepare for it.
Everytime I face SOV my flank I immediately rush T1 and pump out 3 Paks. Almost always there will be a T70 at that point, it will get raped and the SOV player will lose his only edge.
Stuart is not so common, and can catch a lot of people off guard. For that reason alone I rate it higher than T70.
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Thread: FRP11 Feb 2022, 16:37 PM
This thread has zero-value.
FRP is a staple not only of COH but warfare in general. If, to make the game more noob friendly, we have to start making simple warfare logistics obsolete then there is no point in even playing a real time STRATEGY game.
It is a very real tactic in rushing a FRP in order to apply more pressure. Just because sometimes it works does not mean it should be killed. FFS people.
The only real offenders here are the Soviets which need doctrine in order to have reliable FRP. I would give them a nondoc choice.
Anything else is just noobtalk. |
Thread: FRP11 Feb 2022, 16:34 PM
If FRPs are the biggest enemy of flanking, then USF should be hard to flank...oh wait, you don't even have to flank them, since it is the weakest faction defensive wise
sad but true. |
the land mattress MLRS and calliope exist, even if doctrinal, the former is extensively underestimated with it's destructive (and extremely widespread) area, and the latter is a good infantry killer
For the allies, machine gun starts are not exactly the best idea - vs wehr you will be hit by mortars pretty much immediately, vs okw you will have value, but one flank and your MG has to retreat.
sometimes an infantry squad is simply a better tactical asset at the start of the game. Of course, for the axis, you definitely should get at least one MG, often times several, they are basically stronger for the same cost as the allied MGs are
LMAO if you actually think that USF and UKF have rocket arty.
These factions need commanders to even be competent against axis, so picking the LM commander for UKF and the Calliope commander for USF is guaranteed way to lose the game.
USF need MG so bad but due to their shitty teching they also need ATG. That way, the only viable choice for them is AIrborne commander. If you pick anything else, good luck rushing Calliope whilst not being able to hold a single fuel: gg. |
use some pings and team chat to TRY and direct some coordination [...]
Translation:
PING PING PING PING PING PING PING PING *you are pinging too much, please wait 10 seconds!*
GUYS GO OVER THERE FFS
IDDDIOTS
gardenING nice personS
DIE nice person
GO HERE NOOB
PING PING PING PING PING PING PING PING *you are pinging too much, please wait 15 seconds!*
OMG GO THERE WHAT ARE YOU DOING
YOU ARE COSTING US THE GAME gardenING dude pudding ON YOUR GRAVE
I HOPE YOU DIE A SLOW AND PAINFUL DEATH YOU gardenING puppydude
*to all* GG MY TEAM IS FULL OF gardening dudeS
source: personal experience
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I think we see the problem here. Less ingesting of equine fecal material may be better for their long term health.
KEK |
Thread: FRP10 Feb 2022, 18:57 PM
As someone who doesn't play larger game modes - are there specific FRPs you have in mind? I rarely see them used in 2v2 as the penalty to reinforce time is pretty punishing. Halftracks and anything else that isn't a true retreat point are pretty squishy. In my mind the OKW Med truck is probably the most likely offender as it's both sturdy and usually better protected with Flak Gun. Obvious tradeoffs of course with risking your tech structures and the significant resource investment.
In regards to COH3... if I see another faction with truck teching I will personally go to Canada and burn down Relic studios (kidding obviously but barely )
I disagree. Truck teching adds a much needed layer of complexity and flavor in a genre where base building is the norm.
Also, if a T1 truck protected by Flak HQ poses a problem on your game, maybe it is your fault. The only real strength OKW has is in protecting flanks in a way so as to make them virtually impenetrable by sneaky side forces. |
Being in ELO hell in coh2 is one of the occasions where I had some understanding of what it must be like to grow up in crap circumstances: it's really hard to escape from your situation when everyone around you is a low achiever / troublemaker and there are very few opportunities for you to shine in the eyes of the system.
Damn that hit me hard. |
Yes I agree, the Soviets are quite a pain in the ass. And although the Soviets are my favorite faction, but they quickly drop me from the 16th rank of the random game for the Soviets, the Soviets have disgusting starter infantry and the early game the USSR has a lot of commanders, but they are unnecessary due to the fact that without elite command infantry playing Soviets is suicide, so that this greatly limits the choice of commanders. But recently I decided to switch to USA. It's so damn easy in random and in most cases I don't even take a commander. I quickly earned the 16th rank and keep it.
Allow me to disagree please. The vanilla factions, Soviets and Wehr play perfectly due to them having all the tools to solve the game from the get go (maybe the starting choice between t1 and t2 gives the edge to Wehr).
The point is not in faction design, it is in the way higher skilled players get matched indiscriminately with lower skilled players. |
The "problem" with COH2 matchmaking is actually a playerbase issue disguised as a matchmaking one. Even in 1v1, where you only need to match two players, we often see top 50 streamers getting players in the 300s and 400s. For 4v4 you need 8 people, and the elo needs to roughly add up on both sides. COH2 simply never had and never will have a sufficient playerbase for regularly well-matched 4v4 games.
Statistically, escaping elo hell is obviously possible if you're better than the players you're matching with.
Realistically, you just have to grind through thousands of hours to get out of it. Just like in any team game (whether PC or sport), one player can only do so much, but if you are significantly better than the other players in your elo bracket, you will have 50+% chance, maybe even 55% chance to win. Add in the fact that you may only get a balanced/fair match half the time, and I can definitely see why it's a gruelling and frustrating journey.
This is of course why I don't like playing team games. With 250 to 300 ping, a potato PC, and being at the constant mercy of RNG, why would I want to add a random teammate, or 2, or even 3 into the mix?
That is true. No matchmaking system can surmount lack of players. |