I don;t hate the idea, but the main problem is that it A) still takes so much from other German factions, B) Based on early war, and C) Just mish-mashes non-German Axis into a single faction.
Honestly how? First, the only units borrowed from existing factions are the Panther and Sd.Kfz 250 - and the Hetzer if you include the flamethrower variant. Second, almost all units here entered the war in 1943 or later. Only exceptions are the Italian small arms, motorcyle, Sd.Kfz 250, and the Panzer III. Third, I can't imagine an Axis faction working in CoH2 without featuring a ton of German equipment. Hungarian/Romanian/Finnish/Italian technology was not sophisticated enough to stand up to Allied weapons by 1944-45.
The faction concept seems interesting enough, would defintely give it a try. However, I think the Aggression & Defensive part in Tier 2 & 3 doesn't seem clearly different. At the last tier you can clearly see the diffence: A mobile tank vs a stationary tank destroyer, but in previous tiers, the two just seems fairly similar, not much seperable between them
I largely agree with you but it's hard to feature entirely new units and such and still make everything work as far as balance and history are concerned. I thought maybe about replacing the Sd.Kfz 250/1 halftrack with the Italian
AB-41 armoured car. Think I'll put that in a doctrine though.
Honestly, btw, I know this is 99.9% never going to happen, but I enjoy designing stuff like this and trying to fit everything together.