When I saw the patch notes, I noticed ISU: decrease this, decrease this and decrease that. Jagd: increase everything lol. Aside from the joke, cant wait for the BIG December patch (if it ever exists), please relic give the community a NICE Christmas gift! |
Luvnest, everything you have listed is on point. The side armor for heavy tanks and jagdpanzer has to go. I just hope Relic take this into consideration for the next patch (but its all wishes here). |
Yes..... but the Goliath is not 'autowin'. It can be shot up.
The best thing about the Goliath, I think, is that it makes (alert) blobbers about-face and retreat. Non-alert blobbers get penalised appropriately
I think Allies would need that more than Axis, as OKW blobs are top tier. |
Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.
Now the roles are reversed with Obers and shrek blobs. I think Allies should have demos to fight these over powered infantry of OKW. |
I heard Relic might do a big expansion on the Kursk battle for CoH2. |
Well, to begin with, balance should be more focused toward team games, as they are the gamemodes played the most by new players. What fun does a game have knowing beforehand that your chances to win are lower than your enemy's just because faction design? That's why you always see more axis players than allied ones.
I prefer to see changes to help the casual player to have fun, even if that means that the top players will abuse them. I was going to lose equally against them, so I don't care, but at least I won't lose against a less skilled player just because his faction is better than mine in teamgames.
I play soviets, yes, and my playercard shows how this game balance has changed, as I have been usually between top 100-300, and after WFA was released I've been plummeting till #3000. I've noticed that allied random players are way more noobish than the axis ones, as if experienced players avoided playing allies because they know they are harder to micro, boring and less probable to win with. Having that in account (a more novice player pool) and refusing to play cheesy strategies like sniper+guards or B4 spam, makes playing as soviet a sure loss against equally skilled enemies (usually even againts less skilled ones).
OKW is just the last nail in the coffin. A faction that allows brainless blobbing without combined arms at all. All soviet T3 units can be screwed by just a couple of volks+schrecks, and all T4 units can be destroyed easily by an immortal Puma or even volks (again), and I won't talk about reinforcing and repairing near key points.
All soviet infantry is a joke except shocks, and they are doctrinal, and they became useless too when Obers take the field.
Although factions shouldn't be mirrored, they should have equal power in all stages of the game. Making a faction more powerful early or late in the game just creates imbalances impossible to avoid in bigger games. Relic should start by that. Probably making USF weaker early game, but improving their lategame units.
OKW main weaknesses are useless if their reduced economy enables them to field armored vehicles as fast as any other faction, and their lack of medium tanks doesn't mean anything if their cheapest infantry can destroy T34s face to face.
Well said! I agree completely. I would like to see a separate patch for 3 v 3 + game modes but that is unlikely. The developer should look at the core fans who mainly play 3 v 3+ and develop a strategy to make the game fun for the 80% community. Right now, I am having a hard time keeping some of my friends from ditching Coh2 to play Men of War or BF4 soley because the game imbalances with WFA. I understand it will take time, but once you lose quality core players, the franchise is in jeopardy. |
Garbage commander. |
Or just tone down the LMG34 to be closer to the LMG42.
Or maybe change the LMG to have flat dps all the way. My main problem is how they eat up everything at long range and that sick received accuracy modifier.
OKW needs a late game "Ober" infantry due to their lack of armor availability. I think investing 90 muni (or whatever the amount) on a superb infantry is okay with high accuracy and DPS. |
The Jackson in terms of damage is fine, penetration against heavy armor is what really needed. |
I think we need to balance OKW with the rest of the armies during late game. Balance, I mean infantry engagements. I am staunch supporter of Obers paying for their LMG upgrades (Like every single unit). Second, OKW needs a tone down on long range shrek accuracy and vet 5 bonus that it receives. I also agree with a comment mentioned here, Vet 3 Rifiles (or any other vet3 infantry) should be able to handle Vet 5 volks. I have to risk Shermans, T-34 crush and Scots to take out infantry every single time is ridiculous. |