I like the surrender option of 3-1 rather 4-0. Also, I would rather have the player leave the game and cry than have him sit in the base and ground attack all my retreating squads (happened once).
Dont forget that Ostheer has tanks before Tiger. In the current meta it could be strong between 9 and 11 cps against ostheer. But in reality, besides the meta, Ostheer can produce tanks to counter it.
Not to mention you can have PGs with double shreks to finish KV-8 after faust.
I love the satisfaction of beating Axis players within 5 minutes (hyper aggressive start) and have them quit and cry. But, I honestly in some games I have made a come back and won with bots (sad to say bots play better than nubs).
I think Call in system will not be changed in the coming future, perhaps in coh3. As of now, Soviets rely heavily on the call ins and so do half of the commanders for Ost. The only sensible solution I see here is just limiting heavy Call ins.
soviet windustry (ability) must be toggled off and on (no cost of that) so after reaching CP3 soviet player can choose to get normal MP or higher fuel
Why Relic did not make this changes (or any) to the Soviet Industry commander but they made adjustment to Elite Troops? Right now, Industry commander is a huge risk type commander and almost dead due to Shrek blobs.
I think the damage output is a bit over the top BUT OKW player is sacrificing fuel for this little monster. WHY tell me WHY is the Stuart completely SUCK against infantry in contrast to T-70 and Luchs? I have the hardest time wiping out infantry on the run when I am chasing it for miles & miles. Stuart needs a DPS buff!
I faced a kv-8 in a game last night as okw. It chased off one of my mgs, got fausted by falls and then died to 2 volks with shreks while only killing three total volks models. I felt kind of bad for it.
Hence, why the KV-8 need that armor(damage) buff. I skip the tank all together and build Kats against OKW.