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Btw where is the Goliath Relic ?

6 Dec 2014, 22:58 PM
#21
avatar of Mortar
Donator 22

Posts: 559

I think the only thing I used Goliaths for in vCOH was booby trapping bridges or spamming uncontrollably for the trolz.

Nothing beat sending a Goliath toward a bridge when a king tiger was crossing... Insta-gg!


Teamkiller. :hijack:
7 Dec 2014, 09:49 AM
#22
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.
7 Dec 2014, 10:17 AM
#23
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3



As awesome as Goliaths were, I would rather just see Soviet and USF demo charges get nerfed. One button squad wipes are dumb.
7 Dec 2014, 10:46 AM
#24
avatar of Gneckes

Posts: 196

As awesome as Goliaths were, I would rather just see Soviet and USF demo charges get nerfed. One button squad wipes are dumb.


I agree, and yet, they have been in the game for a long time now :(

However, if you nerf Demo damage, they'll probably just become useless.. maybe make them more easily spotted by minesweepers and destroyed by nades/tanks/AT guns/mortars?
You know, allow some counter-play.
7 Dec 2014, 23:12 PM
#25
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

one of the problems with demos right now is that even if you see them you can't reliably kill them without AT weapons and then you have to actually hit the tiny thing. you can't clear them with sweepers if the other player is paying attention and RG/grenades don't always pen.
8 Dec 2014, 14:56 PM
#26
avatar of WingZero

Posts: 1484

Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.


Now the roles are reversed with Obers and shrek blobs. I think Allies should have demos to fight these over powered infantry of OKW.
8 Dec 2014, 14:57 PM
#27
avatar of JohnnyB

Posts: 2396 | Subs: 1

Where is Goliath so Wehrmacht could ambush US or Sov troops too? And destroy buildings f


In the same place where Flak 88 is :D. And that's not COH2.
8 Dec 2014, 15:08 PM
#28
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1

Goliaths are cool units. One of my favorites.
8 Dec 2014, 15:28 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

Right?

8 Dec 2014, 17:12 PM
#30
avatar of JHeartless

Posts: 1637

I too would like to see the Goliath. Another time where there is no "Asymmetrical" balance. Just one side having something the other doesnt get. Blob counters should be easily obtained by all.
8 Dec 2014, 18:09 PM
#31
avatar of ukyo24

Posts: 33

Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.


+1
8 Dec 2014, 19:54 PM
#32
avatar of RPhilMan1

Posts: 106

I think the only thing I used Goliaths for in vCOH was booby trapping bridges or spamming uncontrollably for the trolz.

Nothing beat sending a Goliath toward a bridge when a king tiger was crossing... Insta-gg!


I did that as well. That was so much fun and exhilarating.

I'd love to see the Goliath again.
8 Dec 2014, 19:57 PM
#33
avatar of Thunderhun

Posts: 1617

Then add demo for RE if you want to see Goliaths again.

Also, germans have zero need for the Goliaths as they have enough blob-punisher and anti-building units in their arsenal. It would just lead to abuse :P
8 Dec 2014, 19:59 PM
#34
avatar of JHeartless

Posts: 1637

Then add demo for RE if you want to see Goliaths again.


Put them in a Doctrine and tie it to an expensive unit/bunker that needs to place them. Asymmetrical Balance.
8 Dec 2014, 20:18 PM
#35
avatar of Katitof

Posts: 17914 | Subs: 8

Or just go "the soviet way".

Give goliath to axis.

On most gimmicky, non competitive and useless doctrine a man can thing off which after picking would equal to shooting yourself in the foot, like all the actually cool and fun soviet stuff we usually get.
8 Dec 2014, 20:35 PM
#36
avatar of JHeartless

Posts: 1637

Or just go "the soviet way".

Give goliath to axis.

On most gimmicky, non competitive and useless doctrine a man can thing off which after picking would equal to shooting yourself in the foot, like all the actually cool and fun soviet stuff we usually get.


Well Assault Engis arent useless :)
8 Dec 2014, 20:37 PM
#37
avatar of Mr. Someguy

Posts: 4928

Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.


No nerf to democharges unless they nerf blobbing in some way. It's annoying that people say there are ways to counter blobbing, but then turn around and ask for those counters to be nerfed. Happened to Machine Guns awhile back, happened to the Panzerwerfer and the Katyusha (although this one got changed again), and now people are complaining about OKW Rocket Artillery and Allied Demolitions. The only thing left to counter blobbing will be to "be better than them", which a lot of high level players like to answer.
8 Dec 2014, 20:47 PM
#38
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Demo's are the easiest way to wipe squads. They don't require much effort at all. Having a vet 5 ober squad for example suddenly disappear for 90 munis is hugely influential on the game. Either bring back the golaith or allow axis pioneers to plant demos. This would also make it easier for axis players dealing with the unstoppable rifle/airborne or con/shock blobs. If you guys remember back in the day golaiths were the only proper counter to the terrifying brit blob.


Well said, Hansi :) (and you did not advocate Kantai either ;))

8 Dec 2014, 20:52 PM
#39
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The problem I would say with the Goliath would be the mobility compared to a demo charge, not to mention the fact Allies only resort to blobbing for lack of really anything else. Would rather see more unit variation and other things fixed than "Band Aid" units being put in the game.
8 Dec 2014, 21:01 PM
#40
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

The problem I would say with the Goliath would be the mobility compared to a demo charge, not to mention the fact Allies only resort to blobbing for lack of really anything else. Would rather see more unit variation and other things fixed than "Band Aid" units being put in the game.


Yes..... but the Goliath is not 'autowin'. It can be shot up.

The best thing about the Goliath, I think, is that it makes (alert) blobbers about-face and retreat. Non-alert blobbers get penalised appropriately :)
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27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
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24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
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Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
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14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
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13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
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12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
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12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
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theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
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theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
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theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
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Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
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