And now you got the whole point! Okw should be very weak early game. It was designed that way. That's the only reason the faction got nondoctrinal heavy tank and 5 levels of vet! And even not just regular vet but bonuses that multiple the worth of squad. Balancewise there is no real need for a faction that is best in every stage of the game to exist at all.
So what's the point of it being a faction if it's retardedly easy to lose in the first 9 minutes of the game? Allies are already on top early game, a MP income reduction would make it so all USF or Soviets would need to do is spam cons/rifles early game for a easy win.
No faction should be based around being only good at a certain part of the game, every faction should be equal no matter what the game clock is. OKW and Ostheer early game shouldn't be shit because they have good late game, Allies early game shouldn't be good just because they have shit late game. |
I'll disagree. Theres a huge difference between 1v1 and the rest.
Theres a huge difference between 2v2 and 3v3+
On 1v1, you can't rely on anyone to get AT, mines or have a commander which can cover the weakness of the one you've chosen.
You can't have M3 + double snipers + At guns + Maxims + mortar into T34 and katyushkas... Everysingle unit counts, wipes are harsh, forcing a huge retreat means losing the map control, etc. You spread your army and cap or you concentrate and engage with a higher popcap?
2v2 has some things of 1v1 while letting you field a wider variety of units and combinations.
USF: doesn't have as much problems on 1v1-2v2 in comparison to 3v3-4v4.
OKW: isn't as easy on 1v1 than 2v2 >>>>>>>> 3v3+
OH: is pretty harsh on 1v1, not on 2v2 >> 3v3+
SU: trololol...
But units don't change, Rifles don't magically become shit or magically get better depending on the game mode. Volks are weak to allied starting infantry no matter what game mode you are in.
Yeah you have to be a lot more formulaic in 1's, but it's not like 2's or 3's are much better. The amount of good units in the game doesn't increase, it's just that your more limited in 1's because of not having a team mate to support you.
Good idea. Considering that current OKW troops are very strong with vet. THis could be a good idea
This wouldn't change them being good with vet, this would only make OKW garbage early game. Why should a units vet bonus's factor in to your income/cost at the very start of the game when nobody has vet? |
And created this blob fest... Sad ...
Blobbing has been a thing since forever, and the whole infantry throwing themselves on the ground made the already bad unit responsiveness an outright nightmare. |
Sorry I forgot to mention this topic is with 1v1 in mind as this is the mode Relic is focusing its balance effort.
I'd really appreciate 3v3 players referred from spaming here as their opinions are irrelevant in 1v1.
Thank you.
Every single game mode has the same balance issues, except they escalate in significance as the game mode goes higher.
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That's how I do it as well. But that is not clever or proper usage. It's a choice. You take a risk and you can be rewarded or punished.
Well, there's a correct way to use a b4 and an incorrect way, building it in your base so the spread is unmanageably huge is the wrong way.
Actually, arty(big guns, not rocket one) suppressing sounds like an interesting idea.
This was actually in the game in the form of infantry "hitting the deck" as it were when large explosions happened close to them. It was removed to help improve unit responsiveness. |
The belief that anti-blobbing fixes would make the game unplayable is based on how you play the game.
Judging by your posts here, your own analysis is wrong: for you, it would make 100% of maps unplayable.
Most of the maps in the game make it so having your troops spread far apart enough would be impossible, you would need to make it so the infantry units would need to be basically on top of each other before it took effect, but deathballs are easy to deal with anyway.
Alexzandvar, would mind changing your sig? I feel like my eyes are being raped into a seizure by actual footage of you composing your posts.
I'll see what I can do. |
Although considering the amount of armies Iv wiped with my Sturmtigers most players would probably still be to stupid to figure it out then. |
Uhh, I should have quoted, but I meant Alexzandvar. Why would I even say such a thing to you? You speak common sense man. Keep up, I don't want to be the one to discourage you.
The guy literally called indirect fire and vehicle crushes the biggest source of dead infantry. Ironically that is only true for Allies that lose a lot to the Stuka.
A single con squad can only kill a few models before being wiped out, a 120 mortar shell can 1 shot an entire squad. A demo charge can kill a entire army, a Scott can 1 shot a squad, Iv gotten B4's with 120+ kills before.
And this incessant bitching about the Stuka is adorable, there couldn't be a more obvious indication of an incoming Stuka barrage unless literal giant flashing letters appeared on your screening saying "INCOMING STUKA BARRAGE MOVE YOUR SHIT YO" |
Alexzandvar if you can't see that shrekblobs with obers is the problem, and that you can't crush the obers because of homing shreks then I can't really help you.
It is a problem, one that occurs because you have nothing to spend MP on other than more infantry as OKW. So why should OKW be handicapped to were they can't get armor nor get infantry to deal with enemy units?
Yeah It's stupid, but as long as OKW armor is gated behind high cost and a fuel penalty OKW needs ~something~ to stay effective on the field.
And yeah If I can't crush I just set a demo charge off and make his army disappear, or call in some 120's on him. Or vaporize him with a 203mm shell, or snipe his Obers with a scott, or suppress them with overlapping maxims, or just rush him with more than 1 tank supported by infantry.
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What's the correct usage besides moving it dangerously close or hoping to strike an OKW skillblob? At least skillblobs aren't so rare.
I always have it directly behind my front line, as close to the front as I can get it. The whole "And sometimes they rolled it into close range and fired directly into enemy fortifications" should be a hint on how to use it. |