Fausts you are so far removed from reality its not funny to watch.
Because we disagree? Okay then.
Posts: 521
Fausts you are so far removed from reality its not funny to watch.
Posts: 1130
Because we disagree? Okay then.
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My plan is to spam Stug E till next patch
Posts: 521
No because you are wrong. Your balance suggestion you made in this thread
http://www.coh2.org/topic/31533/proposed-soviet-tech-system
shows how badly you understand this game and its units. everybody is calling you out on it especially on the t-70 and you have the gall to basically disagree with everyone.
Posts: 1130
Not really? I agreed with them, and suggested a fuel cost increase. Left a note asking what they thought of that, and the response was more identical posts talking about how terrible of a player I must be.
Honestly this is pretty pathetic, you're like the 5th guy trying to pile on me for something I already admitted my mistake in. Get over it, and if you actually want to discuss with me, instead of doing these pathetic attempts at pressing my buttons, be constructive. I have nothing against constructive criticism and I actually listen to it. What I don't listen to are people who complain, insult, provide no solution, and do it for a complaint I already agreed with.
Anyway this thread is about Ostheer and not your grievances with me, so PM me if you want to continue this.
Posts: 521
Dude GTFO of the 2vs2 games because thats for srubs . play a least a 100 games with each faction in 1 vs 1 . your input currently is flawed as you do not understand the basic strengths and weaknesses of each faction.
If you believe the 85 is only slightly better then the p4 you are wrong. and shows you do not even understand the units and i cannot take you seriously.
The only thing the ostheer needs btw is a 222 with more impact that can actually really maul infantry and LV's and a stug who is a dedicated TD. the rest requires only minor tweaking.
Posts: 17914 | Subs: 8
No because you are wrong. Your balance suggestion you made in this thread
http://www.coh2.org/topic/31533/proposed-soviet-tech-system
shows how badly you understand this game and its units. everybody is calling you out on it especially on the t-70 and you have the gall to basically disagree with everyone.
Posts: 627
Dude GTFO of the 2vs2 games because thats for srubs . play a least a 100 games with each faction in 1 vs 1 . your input currently is flawed as you do not understand the basic strengths and weaknesses of each faction.
Posts: 1705
Posts: 440
1v1 is the least played game mode in all of CoH2.
Take your pointless minority with the ego complex elsewhere, scrub. learn to play a game with the complexities of more than one player, not this easy mode 1v1.
Posts: 627
I hope you are being sarcastic and not in anyway suggesting that 1v1s are the easiest mode of CoH2, or that team games are somehow the pinnacle, skill-wise, of RTS.
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You hurt my feelings. I think 2v2 is the best game mode. It still comes down to the individual players skill. You can´t totally rely on your teammate to save you.
Dude GTFO of the 2vs2 games because thats for srubs .
Posts: 440
The sarcasm was real.
But even so. 1v1 is easier than 4v4. Less happening, less to be aware of. Additional players add new ways to co-ordinate teams and strategic depth.
4v4 with pubs, of course, has none of that. But team play is by its very nature more demanding than solo, which is always abundantly clear when you see a good team of 4 meet four randoms in a 4v4, and promptly obliterate them.
Posts: 4951 | Subs: 1
KV1 is worse tank than T34/76.
Yes, it can bounce paks, pzfaust, schrecks.
Yes, it can more hp BUT
it's not spammable, you can't circle King Tiger, you cant reverse in a second. This is what makes KV1 worse than T34.
90% of the game's current problems would be fixed with giving debuffs to infantry that are close to other infantry (i.e. blobs).
Give all blobbed units + 25% to suppression, + 25% to damage from explosive weapons, + 25% to received accuracy and you fixed 90% of the meta issues. (To say nothing of this being realistic).
This instantly renders MG42 better at crowd control while massively decreasing the impact of Volks + Obers / Rifles blobs.
The other 10% of fixes are making call-ins depend on tech.
Simples.
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this would make the game literally unplayable on 80% of maps.
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1v1 is the least played game mode in all of CoH2.
Take your pointless minority with the ego complex elsewhere, scrub. learn to play a game with the complexities of more than one player, not this easy mode 1v1.
Posts: 1130
We think exactly the same about Ostheer. Good for us!
And your attitude and raging fits like a child makes it hard to take you seriously. It's also pretty arrogant to say that 1v1 is the only place where any semblance of balance exists, or where the concept of it is important.
But you've proven time and time again you are not worth discussing with. That's not what you want. You're here to throw fits and insults. I believe we are done, let us not clog this thread further.
Edit: Thanks for the exposure to my thread, by the way. Maybe we'll get more people eager to join the discussion.
Posts: 521
aw poor you! got your feelings hurt? i suggest you get used to it because the coh 2 community just isnt that nice. get a thicker skin kid.
Posts: 2280 | Subs: 2
Permanently Banned
aw poor you! got your feelings hurt? i suggest you get used to it because the coh 2 community just isnt that nice. get a thicker skin kid.
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