Oh, do they?
Then applying 4v4 logic to 1v1, we need to greatly nerf OKW, greatly buff USF, buff a bit soviets and ost is perfectly fine faction with no problems at all and since you understand that, then I suppose you act as main OKW apologist exclusively for sports since following your logic, even you can't be that dumb to believe OKW is fine.
OKW is perfectly fine actually, in that it's a poorly designed faction which is par for the course in this game. Ostheer as been noted by almost every good player is the best designed, but preforms the worst because the other factions make exactly 0 sense design wise when facing off against each other.
As I have said before, in a competition of cheese the only faction that loses is Ostheer. USF, OKW, and Soviets are all insanely designed when compared to each other. The Vanilla factions should have gotten an overhaul when WFA came out to bring them up to par with the WFA factions.
Soviets have just managed to stay in the game because the entire faction is based around call in meta, so them having expensive teching doesn't really matter.
See above.
Claiming 4v4 balance is almost the same as 1v1 is just blunt stupid. All one need to do to see it is play few 1v1 AFTER ladder placement. That's why I made a disclaimer 1v1 only. Sure units are the same but the whole context is different. Even how you approach the map without buddy cover your arse is different.
In 1v1 OKW early game is really strong with Volks being your core, SP being your flanking unit and DMG dealer and Kubel being your ultra mobile suppression platform. This allows you to transition into early Luchs or Obers into Panther. Or open with some Pumas or ISG and then into Panther and Obers.
I played OKW early release when the were this very defensive early game faction that required micro and was very rewarding to play. Every Shreck counted, you were forced to utilise units like Puma or ISG and be careful not to over stretch your army. Now I can spam 4 Volks, 2 Obers and still float MP. For me that's an indication something is wrong.
Recent game I had a guy doing standard Volks spam opening, transitioning into Luchs. I got my T34 out almost at the same time but o couldn't use it because every time it was forced to retreat due to multiple shreck salvos. When I wanted to engage his Volks with infantry his Luchs was shredding my Cons from behind the lines, any T34 flank was imidietaly countered by Shrek salvos, all that while my mortars were constantly bleeding him out.Vet2 at 12 minutes mark. ZiS didn't work cos you need 3 shoots to deal with Luchs and SP repair is crazy so its back in action after few minutes.
I don't think you can beat equal skilled OKW player. I can beat a bad one, no at all but against one that's the same level you have no chance.
My solution is to allow OJW to remain its unique flavour of being this elite army (similar to Space Marines from DoW2) with few but powerful units otherwise they have to be redone. MP bleed can be adjusted so OKW won't be crippled.
You would have to literally never played against USF or a con spammer before to make the claim that Volks make your core early game very strong when Volks are the worst starting infantry in the game. They need three levels of vet before they start to out preform cons, which is going to be cold comfort for when shock troops/bar riflemen hit the field.
You keep putting OKW up on this giant monolith of unbeatableness and never ever admit that that it has very very obvious weakness's.
And still a way better penetration than 57mm. Raketens are amazing. And even if enemy is getting close, you can retreat and save the crew. On maps with buildings it can do wonders.
They are if you have trenches. They are absolute unmitigated garbage if you do not. I would rather have a 57mm AT gun that will actually hit the tank, even if it doesn't pen, than a Puppchen which will always just shoot the ground and get 1 shotted half a second later.
So now T4 with the Medic truck is a no brainer. Between Volks and Obers with an Optional Luchs/Panther you have the best OKW has to offer in the AI/AT department. Much less risky because everything listed is much more durable then its peers and much more rewarding then any other OKW vehicle Tier.
Nope, if your facing Soviets getting a medi truck is just going to give him the gift of a big fat target to center all his indirect on and then rape you with Scout Cars/Penals. The Mechanized HQ is a the absolute best choice when facing Soviets.