Range and duration for sure, but it is more broken than that. For a 3cp call-in, the cost is about right. It's just too good.
Currently it pins retreating units, does very good infantry damage as I've seen it decrew entire Zis squads. Also, friendly units don't seem to affected by the strafe which is absolutely ridiculous. Blob some Pgrens in there while the entire screen is pinned and they murder everything.
I don't see whats so hard about hot fixing this? It's been broke for a very long time and do we really have to wait for a huge patch that includes loads of AI changes? Relic's method of balance patching leaves much to be desired.
Well, I was just saying, if it is as strong as it is now, either increase the muni cost or something. As Ost, with no constant muni outflow (you don't have to be buying MG34s or schreks all the time) it is not hard to save up 120 Muni for the "I win" Button, especially since it comes so soon.
Friendly units are never affected by strafe, even in COH1. I think, in both games, bullets never FF, only shells do.