Or Ost support teams could simply have 1.5 armor, as is the traditional alignment between 6 man and 4man units.
Wouldnt affect Molotov or edplosive AoE one bit, but it would mitigate small arms fire.
I'm not sure whether increased armour on support is a good thing. I would like small arms doing more damage to support weapons, not less.
Or give Soviet support teams a negative multiplier when attacked by small arms units. |
That is just the cooldown on the tiger Ace ability itself,just a thing to prevent calling in multiple tiger ace.
There is no indication when your income comes back online.
I could imagine this being broken in annihilate.
If you have like a 4 hr game, me thinks it's possible to call in two Tiger Aces then. |
Look for a new DLC commander with this ability:
Go Behind the Bushes - Conscripts may now make mud
Lots of women served in the soviet forces
So yeah, they'll go behind the bushes. If you know what I mean ^^ |
I love how they always include an AUD price so that they can rip us off.
Scumbag retailers/marketers |
Well, 10 minutes is a long time in a 1v1. If you don't win in those 10 minutes anyway, you've pretty much lost. And it comes late as well. |
Well, all of this is very easy to say in hindsight, but you know, if Barton was a little more aggressive with that ostwind, then yeah, he would have base raped.
Of course, this is without any consideration of the meta and the players, I simply haven't had the games to know what to predict. Of course, the thing with overlap of commanders and there being so many of them means that, well, you never have a clue what's coming next unless if its as distinct as Sov Industry, Tiger Ace or the Opel Blitz commanders. By the time you know what commander they pick, a tank would have rolled out due to that commander already. |
@Nullist
5 lost M3s wasn't too bad. They cost quite a bit of fuel but almost no mp only 80 each, so they are spammable of little consequence.
What was more of an issue was OMGPOP coming back despite losing so much infantry just before he called in the first set of T-34-85s. He pretty much only had 3 squads of infantry left at that stage.
That was what I found annoying.
|
Sums up why I don't play anymore.
Mass tank wars - fun to watch one time round, not the second. And also, if you want mass tank battles, I'll give you a game you should play - world of tanks. Otherwise, it really should stay out of COH2 as much as possible. |
Pretty solid suggestions Diet Brownie, but I would like small arms fire having a bigger impact. With huge crews, I don't think that's a huge ask either.
One thing though - I think any buffs that are made to snipers should be made between both factions. That is, both SU and Ost snipers can 100% snipe out of buildings.
Also, the standard mortar is pretty okay, the 120 is pretty strong and is responsible for a lot of random squad wipes. Kinda needs to be fixed, but I don't know how anyway.
DSHK gun - I don't think it should be nerfed. The moment you see a DSHK gun, tech to tier 2 because panzer grenadiers and HTs eat them for breakfast.
And IMO, AT guns, especially on the german side are too expensive. 310 MP may not cut it. I think you want both AT guns around 280-290. Prior to Soviet industry, 310 MP sounded right. Now, not so much. |
Possible Solution - increase small arms damage and increase suppresion of MGs (MG42 and maxim, the latter if required)
Reason: These days, infantry combat tends more to revolve on crits if we don't consider any automatic weapons. If we increase small arms damage, then crits become less important, cover becomes more important and crews are easier to kill.
Consequently, for the MGs to remain useful, its suppression power should be increased. This way, we can have more fast paced and more meaningful infantry battles than 6 grens vs 6 cons. |