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Thick Mud

10 Dec 2013, 00:51 AM
#1
10 Dec 2013, 12:32 PM
#2
avatar of BIG RON
Donator 11

Posts: 172

Will they be adding this thick mud into multiplayer?
10 Dec 2013, 13:02 PM
#3
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

I hope they don't, unless they implement new maps with the feature...

I don't like playing winter maps because of the snow, I don't want to imagine playing summer/spring maps with mud.
10 Dec 2013, 13:23 PM
#4
avatar of Greeb

Posts: 971

I'd like to see only heavy vehicles getting affected by mud.
That way we will have some maps with more infantry and light vehicle play.

But knowing Relic, only those who paid for the new DLC will see the mud.
10 Dec 2013, 13:25 PM
#5
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

Just tought of this, with the mud,you can create killzones :D
Block other approaches with mines/tanktraps/Pak 43 and bunker down at the mud patches...
10 Dec 2013, 13:35 PM
#6
avatar of undostrescuatro

Posts: 525

Just tought of this, with the mud,you can create killzones :D
Block other approaches with mines/tanktraps/Pak 43 and bunker down at the mud patches...


isnt that what the game is about. using the terrain to your advantage?

i like snow mud or whatever. the problem is that the maps that have them, have not implemented them the right way.
10 Dec 2013, 13:50 PM
#7
avatar of Greeb

Posts: 971

It would be nice too to see that arty shells and explosions creates new mud zones.

10 Dec 2013, 15:05 PM
#8
avatar of undostrescuatro

Posts: 525

will they change blizzards for rain?
10 Dec 2013, 23:52 PM
#9
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Look for a new DLC commander with this ability:

Go Behind the Bushes - Conscripts may now make mud
10 Dec 2013, 23:57 PM
#10
avatar of rofltehcat

Posts: 604

The same commander also has "Hit the Dirt", of course.
11 Dec 2013, 00:50 AM
#11
avatar of Brick Top

Posts: 1168

I can vouch by riding mountain bikes in the UK, that when snow thaws on open countryside, it makes the most gloopy horrible thick mud.
11 Dec 2013, 05:02 AM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I just fired up the map with thick mud and honestly, it seems pretty cool. Infantry slogs through it like deep snow but moves much faster. It also didn't slow down an M3 by that much. The map itself looks like it would lend for some crazy games.
11 Dec 2013, 05:10 AM
#13
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

i didn't ind deep snow just didnt' like blizzards
11 Dec 2013, 05:32 AM
#14
avatar of pgmoney

Posts: 86

They ruined a good map in hill 331 with all the mud tanks getting stuck more mud then playable area what a crap decision this was I would of rather seen snow after playing 3 times on this crap design map is a terrible port imo.
11 Dec 2013, 06:47 AM
#15
avatar of sevenfour

Posts: 222

I for one like the idea of having deep snow/thick mud in order to add anoher srategic layer to maps (and a little bit of atmosphere of the eastern front). But they shouldn`t overuse it because than it just becomes an annoying pain to constantly deal with.

EDIT: Btw it`s so funny when you deploy a Maxim in a thick mud puddle and the lying gunner is (almost) entirely below the surface :D
11 Dec 2013, 07:58 AM
#16
avatar of hubewa

Posts: 928

Look for a new DLC commander with this ability:

Go Behind the Bushes - Conscripts may now make mud


Lots of women served in the soviet forces

So yeah, they'll go behind the bushes. If you know what I mean ^^
11 Dec 2013, 09:09 AM
#17
avatar of BIG RON
Donator 11

Posts: 172

I love the new Mud effect, I think Hill 331 is a great vcoh port, its the same layout but the the way it is played is vastly different, its great :)
11 Dec 2013, 13:42 PM
#18
avatar of Greeb

Posts: 971

Did mud affect more to heavy vehicles than the lighter ones?

It would be great having a natural deterrent to heavy armor spam and focus more in infantry and light vehicles.
13 Dec 2013, 07:46 AM
#19
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post11 Dec 2013, 09:09 AMBIG RON
I love the new Mud effect, I think Hill 331 is a great vcoh port, its the same layout but the the way it is played is vastly different, its great :)


really? i felt that there was just too much mud for petes sake. it felt like "here is the mudtech! look at it! look! look!"

but the hills i like
13 Dec 2013, 16:36 PM
#20
avatar of crisaron

Posts: 9

jump backJump back to quoted post13 Dec 2013, 07:46 AMpigsoup


really? i felt that there was just too much mud for petes sake. it felt like "here is the mudtech! look at it! look! look!"

but the hills i like


General Mud... is as know to the Soviet veteran as General Winter... it affected so much the eastern front, to even make a representation you should have a map made of only mud...
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