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FYI a single M20 can wipe a 5 vet volks squad without taking a single hit from shreks, just with micro - and it's not that hard. T-70, T-34, and Shermans can do the same with their agility. In order to fend of mediums with volks, volks need to be massed. Massed means moving together. If they're moving together, they're not capping everything on the map. If they send lone squads to fend off that engineer, a light tank will wipe it. If OKW sends two squads, the demo is waiting for them by the fuel they just lost.
OKW main weaknesses are useless IF the enemy has no strategic thinking of how the game will flow. And to be honest, removing that "necessity of strategic thinking" will pretty much kill the game.
Maybe between 4 digit rankers, they probably both blob and OKW will easily come out victorious due to their versatility and ober dps. But just because new players can't dribble doesn't mean we should allow everyone to hold the ball with their hands in football(soccer). It's a fucking RTS. Strategy involves out-playing the opponent.
M20 wiping a vet5 Volk with Panzerschreck, both controlled by 3 and 2 digit rankers? As in the M20 killing the Volk in cover before the Schreck hits twice? Come on.
In the same league with trying to split the okw fores would be sending a minesweeper with that Volk(s), after hitting the first mine/demo.
Is that how football(football)was developed? Still seems like a pretty tactical game to me... (joking).
You went hard on a thread which went in a questionable direction and have chosen a unit which is considered problematic by good players (see the thread for schrecked volks compared to other at inf). To take your soccer example, volks are the only ones beeing allowed to carry the ball. You can change the mechanics so the game indeed gets more tactical. Not by buffing/nerfing but by adjusting stuff. Verhicle snares instead of Schrecks on volks and faster first shot for puppchen would go a long way for example.
On topic: OKW is not the root of most balance issues. Its the complexitiy of balance in this wonderfull game which
could not get anticipated was not mastered yet by the developers. Our job is to educate the crowd about the tactical gameplay possible with the tools at hand. And provide reasonable feedback on problematic entitites, kudos to Romeo.