The reason the Stuka has less pen is because when it does pen an enemy tank it does a stupid amount of damage.
Which is unlikely, at least if coh2stats is correct. Stukka has 0.0 Penetration, all damage comes from deflect. As opposed to katyusha 50 pen. Deflect modifier is 0.2 which nets 160 Damage.
Katyushas are made of thin paper and die to small arms fire though, so no penetration needed here.
Quick, cheaters! You have less then a month in which your cheats are still working. After that it will pass 2-3 weeks maybe in which you will not be able to play anymore 'cause your cheats won't work anymore.
I don't know why allways after a new patch the game is the old COH I know. After 2-3 weeks though (if I'm lucky maybe more), I find people that know everything you do, are allways inspired, and make no mistakes whatsoever. That means "skill" no? Yeah, right...
The fuck are you talking about? Is it possible to read the replay file while its written, please dont tell me that's possible.
So I was digging though www.coh2-stats.com, looking at damage done to garrisons and I noticed katy and werfer do 1x penetration & .25x damage but stuka does .25x penetration and 1x damage. I'm not too familiar with coh2 mechanics but does this lead to any differences overall damage? Almost all other explosives are modified on damage when it comes to garrisons (except Sturmtiger as far as I can see)
You may have noticed Stukkas Oneshot houses most of the time. With the former two you need a little more rockets to connect. Thats why, garrison doesnt have enough armor to give penetration value any meaning against them.
It would, since coordination is key to Teamgames, like you said. Wether or not it would be accepted and used in a good manner is another thing completly.
You have to keep in mind, that the general learning courve in CoH2 is harsh. You need quite some time, experience and luck to get to the meta.
high four- to five-digit Rank players often fail at the very basics and voicechat whould not make it any better i fear, but be a rather disappointing experience often.
Beeing able to coordinate with your teammate would certainly add a lot in randoms, but after people have aquierred basic knowledge about their game.
Cookiez and Cream hammered it. Also you can play T2, just dont throw nades untill your volks have Schrecks. And get that Püppchen at 6-10 Minutes depending on opposition (Muerica Lieutenenant f.e.).
Without providing a replay we can't really help you. All I can say that don't get too fixed on build orders, be rather adaptive and delay your teching when necessary if you see that you are likely to be overwhelmed.
Do you realize that cookiez had perfectly tailered advice for his problem which was indeed fundamentally rooted in his absurd build of 2 Volks, T2 to T4 Luchs and not a thousand replays would have helped his cause, but instead wasted the time of those willing to help?
@ OP: Please post say, 1-3 replays in which you lost, preferably narrowly. Those who will help you, want to get a feel for how you play in a variety of situations.
Why would you +1 such an answer? I'm all in for posting replays when poeple seek help. Especially when they are not able to analize the slightest bit of their problem. This guy did mention having played a lot and his description was good enough to identifiy his true problem: Weak early and early midgame and almost no AT due to stupendous 4v4 build which works in a team of friends (kinda) but fails regularly in a random environemnt.