Because Allied tanks had gyrostabilized guns. And they crew were trained to shoot while move, instead of axis crew, who shot from stop.
Stabillization on M4
game > realism ,but strong parts of units, must be preserved in the game
ofc let's just forget about the same feature on german tanks lol |
Mind = Blown Kappa
That said, probably a slight popcap increase, and their sprinting getting toned down to a free ability.
Woops hehe
I corrected it. You're right though, the pop cap is low.
Actually, I retract my statement. They both have more or less the same vet regarding combat veterancy. |
Is that confirmed? IIRC don't they have similar dps after pfussies are upgraded?
With G43s, yes, but then of course that costs 90 munitions. |
Pfusiliers have the durability of penals but the penals outdps them mercilessly |
Haleluja, Comet nerfed |
Couldn't we just weakon garrisons? I mean sure, garrisons have a cool factor and making them weaker than green cover will probably lead to people avoiding them, but I never understood why garrisons are so much stronger than green cover.
I am really sceptical regarding map changes, relic is really reluctant with those. |
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Do you have to pay resources and sacrifice AI in order to be able to salvage or scavenge is FREE, part of the root abilities of the unit?
Salvage values of outliers units (Ex: ambulance) should be adjusted. Scavenge values could be adjusted as well after OKW 100% resource income (to make it simple, leave it as it is for support/light vehicles, increase to 10 for mediums, 20 for heavies).
Now, if you want to have salvage returns, then you should also have to pay for them. I don't think SP has any more space to add things, so i wouldn't mind seeing a 100muni upgrade on Volks IF Scavenge was not already prime meta commander.
Once Party cover is properly nerfed, if no rework of the other abilities is done, you won't see any more salvage going around anymore (Dank Hunter aren't been used).
I absolutely agree, we should nerf OKW by switching the salvage of the Scavenge commander with that of UKF. |
Stuka Loiter is the ability we're talking about. |
The Comet definitely needs changes but a lot of the proposed changes miss the point (Panther comparisons), don't know the stats (Tiger comparisons), or are bandaids.
The issue with the Comet is that its power is almost entirely front-loaded and vet 1 is the only real power increase it gets. This is due to its extremely good scatter values allowing it to snipe infantry and its higher than necessary armour value making intended counters under-perform. In addition, its smoke shells allow it to counter AT guns from outside their range and its high maneuverability makes it extremely good at crushing infantry that get close.
I suggest the following changes:
- Distance_scatter_max increased from 4.2 to 6.2 (making it less accurate against infantry)
- Rotation rate reduced from 36 to 32 (reduces crushing ability)
- Smoke/W.P. Shell range reduced from 80 to 50
- Regains current scatter values at vet 2
- Gains a 20% reload time reduction at vet 3
- Armour reduced from 290 to 240
The veterancy changes mean that preserving your Comets is now actually rewarded while vet 0 Comets have AI abilities on par with the Cromwell to disincentivise Comet spam. The armour change will mean that Panthers have less trouble countering Comets and actually makes Hammer/Anvil a choice between heavy and medium tanks.
Other changes (in both directions) need to be made to make UKF a slightly better balanced faction but these would make Comets better balanced.
Did you see the new balance patch preview? The comet will be changed together with cromwell |