Finding a balance point for rifles on commandos if they did ever get them and spawn full size wouldn’t be challenging. They cost more than stormtroopers and have less utility so their stats for combat should remain above storms even on spawn. From the patch I don’t believe storms have that bad of a rifle stat themselves not sure what their present values are compared to gren K98. |
Their plant time could use an increase, they create a large time sink to clear for a joke of time to place. Other mine types designed to be put in clusters require individual placement using shift commands and 4 for 4 the s mines are still done and dusted faster. |
It does seem odd in light of the new buffs and utility of stormtroopers being able to crew weapons with 4 men and do all of their upgrading out in the field. 370 mp with less utility and vet required to throw smoke as well. Storms pop at 1 cup earlier cost less and have more abilities at their disposal none requiring veteran ranks, then two on field upgrades. So although I was happy to see the commando restriction on planting demos within capture points I think more is gonna be needed once storms start showing them up as better for cost and initial effect which is meant to be an infiltration units purpose. |
Glad to see the old demo restriction removed from infiltration commandos they can do their job again. |
They are not receiving more utility, they would be retaining an originally intended one. The restriction was added later and becoming a good infiltration unit after reinforcement is a counter intuitive statement. They are excellent for one flank in perfect situations, but dropping even one model risks the entire unit. There is no grass is greener argument here, as its an ability they still poses that needs a current patch update. At such point though your opinion, I have mine but the balance team most importantly will do something with it to reach a solution. |
The original mirror then would have been giving storms anti cache. which doesn't bother me as its achieved by a different means, commandos having a demo makes sense as its a higher investment of MP for 3 men, so as they cant steal weapons they flank and cant fight unless in very favorable positions/cover it makes very good sense for them to retain the demo. Your suggestion of DOT and rifles and muni upgrade is essentially a direct mirror. Why may I ask are you bothered by them retaining anit cache capability. |
Commandos fit in the role of back line harassers, they have not lost the ability it was changed due to a bad meta. The change takes little effort to revert. Making them 5 men with rifles and DOT is just more mirroring. I will be interested to see what the team comes up with as they've mentioned looking at it which is great news for a 370 MP unit with a gimped ability and squad count. |
You are missing the point here, The commandos demo was on them from the get go and changed due to a meta at that time. That meta has been removed due to demo changes. So restricting the Demo from being planted in the cap circle is no longer required. If they had that from the get go as an infiltration unit, their job was to take out caches and flank. So as said before, pretty fair comment to say it should get the restriction removed. they spawn for 370 at 3 men, so they cannot steal team weapons they flank so they should be excellent harassers and that includes caches. If anything with no encirclement to follow up don't really see an issue with that. |
Storm troopers get anti caches capabilities for better synergy with the encirclement commander. In addition they grenade does not one shoot caches but they have to finish it off with small arm fire which will take long with K98 and thus they have to wait for the weapon upgrade contrary demolition charges.
Well Commandos had the demo already just had it changed due to the times meta. So if anything storms getting anti cache was mirroring them to begin with. For 370 mp and spawning at 3 man they should be able to do their original ability since demos are no longer in meta or even functioning on the same mechanics. Simplest fix is allowing them to do what they did before. |
Worth pointing out the the balance team and Andy_RE that the British infiltration commandos still have a leftover from old stealth demos of doom. they cannot deny caches due to being restricted from planting Demos inside of cap circles. With the current changes to storms on the way (anti Cache incendiary) id think it important to ensure they also get a fix to bring back their job of harassing the back lines, seeing as they are also spawning at a reduced squad count despite being more expensive id think its a small ask as they will have time to plant a demo to deny a cache, get off a quick flank and need to retreat to gain their full squad size. |