Within the flak trucks battle rating you can club seals at will essentially. But an honest tip when your tier 1-3 is the drivers hatch on the hull of a panzer IV (right hand side when your head to head) is quite prone to set off the ammunition stocks. this can be achieved with even as low tier tanks as the BT-7, quite hilarious. What tier are your as RUSS/GER oh mighty polak? |
That would depend on your last login, It has undergone a very recent update. There are still physics issues between other vehicles when you ram or have a troll team flipping you, and some environment objects can cause clipping issues. As for as combat goes it is very solid at this time.
Switzerland |
Comrades,
Have you grown weary of your TD (t-34 dysfunction)? Do you long for more glorious ammo fires? Then War Thunder Ground Forces is just right for you! This game is not the grind or frustration that you will find in World of Tanks, is bloody beautiful in graphic quality and is a fun and challenging experience that rewards flanking and team play. Best part is, you can see if you like it and not drop a dime into it. Just my two cents. This game is rated B for Bear friendly.
Lets pop some tanks!,
Switzerland |
Absolutely, that's why id rather see changes to exiting units, instead of adding new content to find a place in an ever moving jigsaw puzzle of meta and "balance". |
Some-guy, the point in my particular post was that the USF and OKW are represented as they were (to the level a game can go) in the time period of the conflict, not to start a debate on individual actions. That's how the infinite flame war burns on in these threads. It's easy to be a Wikipedia hammer swinger here so its a futile and silly thing to even attempt.
So to return to the topic, better action could be taken in allowing changes in non doctrinal units, or else we are looking at a future showing two factions both waiting for call ins. Patching a hole with a commander is a bad idea. |
Personally your thread loses weight instantly by using "most requested", I think the most requested thing is something new and fresh.
To be frank, The USF is currently organized in the very fashion it was. With infantry support tanks and Tank Destroyers in seperate divisions, which they discovered to their horror was a terrible idea up until the very last weeks of conflict this did remain however.
The OKW is also certainly represented in their own way, desperate so much faith was put in tank substitutes like the Jagdpanzer IV, and incredibly rare units in battalion or even individual strength. It was really all that was left of the German units banded together after the last offensive in the east.
Simply put, if this unit was to reappear id be disappointed that a doctrinal unit would be used to solve a problem, game has enough of that already. Also if it did, its late appearance should be represented in CP cost of a similar fashion to that of the Jagdtiger.
I'm a hard sell on wanting more commanders right now, I hope others are too. Also a requested doctrinal unit in a balance thread? Even if it was put in, I sure hope 1 commander isn't going to balance an entire faction. |
It would need new penalties like war industry, less MP income. |
I personally have no idea why this thread isn't locked already. No fruitful remarks here. Just a company statement followed by gossip. |
To quote a fox,
I think the patch needs to be out longer before any real good suggestions can be made. Not everyone in the game uses the coh2 forums or keeps up with balance changes. People are still figuring out whats new and experimenting with new things based on the changes.
But yesterday was a different era.
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