Nosliw makes a fair point however it’s interesting that now this is going to be called a bad mentality after other light vehicles got whacked with the nerf bat. If light vehicles should either be strong across the board or not, we’re over 4 years clear of the horrors of sniper clown cars and yet it’s still a 15 fuel investment that will delay your tech and it doesn’t have it’s original ability. Disparity is more what makes the FHT odd, it’s blazing trails while units that ever did the same got whacked, although I think this has more to do with the flame buffs that occurred. |
T0 MG 42 for strategic diversity for pro's meant marshmallow brained game play for everyone else to enjoy using and be frustrated against. Also lol at USF not needing some strategic diversity. T0 50.cal unlocked with LT or CPT choice? something would be better than nothing. MG42 with the current wher mortar "nerf" still is over the top. Soviets don't struggle as much with 120mm and sniper but other factions MG42 heavy build shut them down pretty good especially USF, try to mortar it out and the wher double mortar will just give your opponent a free mortar (they wont want it). Really intriguing that the USF clone was OP and yet even now the Wher mortar with the MG42 is a powerhouse of no click proportions. |
Assault Engineers have the same issue against vehicles as assgrens, so if people are gonna spam them as assgrens often still are they will suffer for it. Don't see much issue at present using them in the mod. The Valentine to 5cp PRAISE JEBUS MANY GOATS HATH DIED TO SEE THIS BUILT! |
Nice! Finally a chance to get my hands on it. Will definately try it out. Can you tell me anything about what's included? Like maps modes etc
Unless things changed it’s Rotterdam and Narvik for maps and one runs the new game mode other one is stock BF modes. |
Vonivan and others made it a daily trend to eliminate Paula blobs usually with a demo or two, so your either really new or didn't see Paula and Sprice. The legends of A move who sent many goats to the sacrifice to not be demo countered. Incendiary demo even that would be something to guarantee a house burns down, dunno just something would be great. |
If we make demos good again all the goats Paula and SPrice sacrificed to see them gone will have died in vein and the A mover hero’s will weep. But now indeed they could use something to make them worth any investment whatsoever. A trap function on a building, a vehicle stun, an area denial fire, dunno but something better than its current do not use status. |
Thread: vickers20 Aug 2018, 22:28 PM
USF mortar was OP. It was superior to werh one on release. Even if it had identical stats it could still be OP since factions are designed differently.
Exactly why the Vickers can stay right where it is don’t need all the whiners again, if a mortar was OP on a snare with vet no starting mg faction god knows what a suppressive vickers will do. Then it will have the suppression nerfed and no damage leaving it useless like most suggested ideas in the past. It performs well in one category and poorly in another like most of the others, except it can’t fix that deficiency on demand or without vet 2. |
Thread: vickers20 Aug 2018, 07:54 AM
I think you all don't get my point: Form me all MGs arn't a trouble, even Vickers, I can deal with that. But what I see is, if I get a Vickers into my Hands (or all other mates I know) Alliis are done.
I mostly play as Osttruppen, well Vickers is killing them fast because it seems Vickers ignores cover, but in German hands Vickers become op as hell. Osttruppen hold the line, Vickers rapes.
I don't see the point of the Vickers. Tommies are accurate, get cover-bonus and with some mun two Brens and the little op miles-bomb. Bren-Carrier can upgrade with extra MG which deal a lot of damage too... don't forget early Centaur or Bofors. Why does the Vickers deal so much damage then?
Edit: The hole game is copy and paste… where is the troble? Take things that works and optimize them.
Considering this thread was somehow able to escape moderation due to being an obvious original troll post I’m not sure you’ll hear anyone’s explanation. We’re not going down the rabbit hole of all the other Brit units you seem to struggle with but the vickers is a high damage MG as it’s huge and severe trade off is an vanilla volk or sturmpio can immediately displace it from the field. Failing that it’s supression prior to vet 2 allows OKW and Wher ample opportunities to flank and or grenade push. The LEIG also got smoke to facilitate your issues. Late game the vickers is a very strong mg but that is certainly not a stand out issue with a vet 3 mg 42 as a comparison. This was and still is largely a troll thread from origin and the vickers being OP was when it could cross map base pin your opponent, which is long over. You would be far more upset with a vickers clones off an mg42 which is why I believe you wish it to become an mg34. That in itself isn’t much justified for the faction with a doctrinal snare and a main line inf unit that must side tech for any and all abilities and retreat to base or FOB for weapon upgrades. |
Thread: vickers19 Aug 2018, 21:48 PM
You are winning over nobody to suggest making the Vickers into an mg34 clone. Even if it suppressed better its current stats encourage placing it in a trench or building and spotting for it which is high maintenance compared to most mg's but that's what gives it identity. No more clones thanks lest for once not going to hear endless whinging like when USF mortar was "op" for being a clone of the still sniper Wher mortar. If you're being overwhelmed by a Vickers nerfing it for the community split the solution to your problems. Vickers fast pin would just get nerfed by whinging and leave it crap, whereas now you give it distance to do the job or smoke it to stop it doing said job. |
Since the trolls keep fighting I’ll acknowledge vonivans comment as his holds the most weight so far, after all if shocks get close to you with their arms length range you should really suffer for it. |