And what are even the bonuses compared to a normal Tiger? I think 200 more hitpoints, better veterancy gain, better accuracy (useless vs inf), spearhead & self repair... but thats about it right?
And it has no pintle-mount MG42 which can be huge
Don't know, but it's about the cost of a Jackson plus a Sherman, which is a lot to float so that you can call it in. I see them once in awhile in 4v4's but rarely in 3's or 2's. I think I see Spearhead more often. The bombing run is still pretty good, as are MHT's and recon.
That's correct. Back then volley fire also increased the rof of zooks making for incredible shenanigans.
That's what I thought I remember. It does seem like they were a bit overnerfed, but they do what they need to well enough that it doesn't really create a balance issue. It seems like their cost and reinforce should be a little less. I haven't played much USF or Ost since the patch but I think they cost as much or more to reinforce as Grenadiers, especially after BP4. I'd also like them to be able to make normal mines, but OST can't either so maybe there is some asymmetric balance there.
Don't expect 200pm to hold off 300mp alone?they are a support unit. The fact they used to be able to hold off 300mp alome is exactly why they were nerfed...
Weren't they something like 160mp originally, so you could spam the shit out of them? I think I remember players (Barton?) building a horde of them, capping all over the map, and putting a bazooka on them late game and having it be difficult for even top tier players to deal with.
We haven't had any tournaments since the patch. I'd suggest watching the COHrona cup to see what the best players think is best. I don't know if the slight nerfs to heavies were enough to change the meta for 1v1.
Yeah I've seen this before too but its still taking 2-3 seconds to fire from the start of setup to the shot
Should be said that the 57 has the widest cone too. So when a bug like that occurs it looks extra weird
It happens regularly on fausts. The faust looks like a guided missle and will track through smoke, even if the target pops smoke before the faust animation finishes. I think this has been the case for a long time and not really affected by the change in speed.
Yes, if ISU is shot from behind it should be rewarded with penetration. Its range means that it should not be threatened by rear shots anyway. Rear armour of tanks was usually considered extra weight that makes suspension, gearbox, etc. wear faster so the less armour the less maintenance, or larger gun, or more ammo, or sth.
I don't see a problem with rear armour reduction for ISU152.
I agree, but think this should go for IS2, ISU, KV (all), KT, Tiger, Panther, Brumbar, Pershing, etc. You could look at it as a reward for flanking or punishment for being flanked. IRL, even tanks like the Tiger had 125mm armor in the front and only 25mm in the back.
Your clip is on double speed, and it's 2x FF vs a JT and raketten.
All three FF are visible for the first three seconds of the clip. The clip is on double speed, but if you watch the timer at the top, the time from when the salvage FF is first hit to when it becomes salvage is about seven seconds. It's 3-4 seconds in the video.
Do you have a point, other than to imply that I'm trying to be misleading for some unknown reason, and to demonstrate your prowess in incorrectly counting to three?
The JT and Elefant kill medium tanks in about 18s (but 8,8s with a single faust thrown in) from the first shot and kill a 1040hp heavy in 26,4s from the first shot. They have pretty much double the AT DPM compared to the ISU-152, although this advantage does get neutered against 640hp vehicles because of the overkill damage that's required.
The SU-85 needs about 45s to kill a Tiger I. The Elefant needs 26,4s to kill an IS-2.
At vet 3 the SU-85 needs about 27,4s while the Elefant needs 15s.
The Elefant has far superior DPM, although it mostly loses the advantage against 640hp vehicles because it needs to deal significant overkill damage and needs a third shot to deal the last 40 damage. But as I've said, in case both are supported by infantry who can deal even a single snare worth of damage, the Elefant can kill even medium vehicles almost twice as fast.
Maybe 4v4's are just different, but here is a clip from a 4v4 with a JT and multiple Firefly's. I missed the video of the first shot from the JT, but the life expectancy of a Firefly is about 7 seconds unless they retreat. You'll see one go from Veteran to salvage in that amount of time, with some overkill. That's less time than the ISU takes to switch from HE TO AP. There is only one of the two that I would call "extremely capable" against armor.
The OKW player on my right is probably making threads about how the KT is trash (because he should've been able to A-move it into the three Firefly's and Churchill) and the UKF player is probably creating balance threads on lowering the pop cap of Sextons (so he can have four of them watching his side of the map crumble).
The game isn't in bad shape and these threads aren't necessary or helpful. The only suggestion that seemed good was the one to lower rear armor to 110 max, but that should be done globally to reward flanking.
Except that it isn't extremely reliable against anything bigger than a medium tank, as I've already told you. It has mediocre long range penetration and an extremely long reload on top of having slow gun traverse.
This sums up the ISU's AT. Your first statement about the gross overstatement was spot on. I've not seen any replays where good Soviet players use it primarily on AT. Also, the long switch time from HE to AT means that it's going to be a spectator for the first part of any tank battle.