I'd say you should still try to get a calliope on this map. It's really strong, since the callipe can fire out of the base into the enemy base, hence you don't need to expose it to danger. AT wise you need to rely on AT guns and zooks, till you can afford a jackson. That shouldn't be a problem.
I personally veto this as OKW simply because of the Calliope, it's sooo strong here.
If you go Calliope, do you skip a Stuart? Captain, ambulance, zooks, and calliope are an awful lot of fuel if you don't have good map control.
What are good counters to flame pios in a 1v1? When the other player hit a critical mass, it didn't seem like there was anything I could do to stop him.
Here's a cringeworthy replay of me getting rekt by someone who built a lot of flame pios and volks with shreks. Has anyone ran into this in 1v1's as USF and what did you do about it? (in 2v2 or above, I would've got a caliope which would've solved this problem but always struggle with fuel in 1v1)
IMO, this patch is a step in the right direction. I'd rather they make small changes than and gradually balance the game rather than make many changes and possibly go backward. I'd like to see them make OKW buy their tech (grenades, shreks, etc) like every other faction now that they have 100% income.
Us older bunch like WWII games ... if the others are like me their parents were kids during the war and had grandparents who fought in it, so it fascinates us. Reminds me of allot of the miniature games I have played ... Flames of War, Advanced squad leader, etc...
COH2 is also not a how fast can you micro game (after about 25 your micro starts to slide ... proven science, sorry kids ... it happens)... it does reward strategy.
Turn base games are fun, but this is more like a whole chess board with all the pieces moving, which is intense, which I prefer over a 1st person shooter.
+1, except my grandfather served in WWI, not WWII.
You're exactly right. Volks buff pushed their early game over the edge, OKW are favored immensely in the early game vs good players. I've only managed to beat 1 player in the top 75, I beat a memeber of the HOI Clan 3 times in a row but he played like a bad not realizing that his early game was amazing and essentially allowing me to stall to the USF better mid-late game ( before KT comes).
That 12 damage volks buff was disaster.
I switched back to soviets though and can still win vs a few top 60 OKW becauses the clown car allows me to not outright lose the game and also at nades are infinitely better than at rifle grenades.
edit: Here are 2 replays vs him, didn't save the third
On open maps without infinite buildings sometimes the early game is fine, but I'm actually pretty confident its literally impossible to win on semoskiy vs any decent okw playing decently.
Thank you! I watched both replays and got an idea of some of the things that I was doing wrong.
You're exactly right. Volks buff pushed their early game over the edge, OKW are favored immensely in the early game vs good players. I've only managed to beat 1 player in the top 75, I beat a memeber of the HOI Clan 3 times in a row but he played like a bad not realizing that his early game was amazing and essentially allowing me to stall to the USF better mid-late game ( before KT comes).
That 12 damage volks buff was disaster.
I switched back to soviets though and can still win vs a few top 60 OKW becauses the clown car allows me to not outright lose the game and also at nades are infinitely better than at rifle grenades.
edit: Here are 2 replays vs him, didn't save the third
On open maps without infinite buildings sometimes the early game is fine, but I'm actually pretty confident its literally impossible to win on semoskiy vs any decent okw playing decently.
Thanks, I'll download and watch tonight. I had one match on Semoskiy and after seeing how it played out, added it to the veto list.
Rifle
Rifle
Rifle
Rifle (Optional)
CPT
Pak Howie
ATG
Pak Howie (If possible
Stuart (if fighting heavy mech build)
3 Calliopes
MJR
Jacksons
I've been struggling in 1v1's against OKW, every game the same, starting Sturm pio rushes my fuel, quickly backed by 2-3 volks, Kubel caps rest of map while fighting at my cutoff. Volks get upgraded with shreks, Stuart now has significantly less impact with so many shreks running around. Luchs around six minutes and I now have to worry about mines in the early game. Also, it seems like rifles don't push around Volks like they used to.
I lost 3 in a row before winning one. I did try airborne for the first time in a long time and had better luck with it. Adding a pathfinder to the mix seems to help rifles against volks.
If anyone is having success against good OKW players then please post a replay or two.