The question is serious, every time I watch on divers channels a USF/OKW balanced match-up USF player always end up to select one of the two new commander and 50/50 manage to win the game..... The game goes to late game and you are fucked up.
I agree with Canadian in that it isn't p2w. However, it is frustrating to play USF. So many of the units are really fragile but yield great results if micro'd well. While I can sometimes micro them well enough, I can't micro my 320 hp (or 2 shrek hits) quad halftrack well AND not get wiped someplace else at the same time, with the net result being that I get rekt. It kind of feels like the only way I win is to build 4 rifles, attack their fuel or cutoff (better take it, even if just for a minute), then keep attacking. As soon as I start to play defensively, I'm just starting to lose, particularly if a game against OST goes long enough that they can get a panzerwerfer out.
The cost nerf to RE's has made it harder to try alternate builds. I get bored with starting every game by building 4 rifles, yet trying other builds this last week just caused me to lose a lot of games and tumble about 600 spots in the rankings (not that I really care that much).
Late game is really difficult. Pershings are the only good damage sponge that the USF has. The 57mm AT gun is pretty good with vet, but panzerwerfers and walking stukas wipe them way too easily and the vet 0 version is worthless late game. Having a RA penalty makes sense for machine gun crews, but is pudding against AT gun crews. It's also way too easy for tanks to hit and kill AT guns. AT guns are supposed to be the counter to tanks, but they aren't (at least the USF one, the 6pdr and PAK 40 are really good even at vet 0 and PAK 40 with TWP is probably the best) I ran a test where I A-moved a KT against a captain, RE with bazooka, and two 57mm AT guns (all vet 0). The KT wiped it all.