I would say the 222 is definitely a bit too cheap in its fuel cost currently. I think it desperately needed the performance buffs, but it should probably be raised to at least 20 fuel to compensate.
What's your experience with purchasing bazookas like? Your post doesn't really seem to touch on that. The infantry can be kited by a good player, but it should still help hold them back until AT guns roll out. The balance mod probably shakes things up with a better HMG as well.
I absolutely loathe bazookas simply because I rely on pure double BAR / lmg for anti infantry which I believe is the strength of the US forces. My ideal army comp is 3-4 rifles with double LMG, a jackson, and another sherman/jackson - pretty much destroys everything.
I figure that if I build bazookas I'm going to need something else to kill infantry and then I'm basically going to be playing the soviet union with terribad mainline infantry compared to the enemy.
That being said I suppose I could experiment with 1 bazooka early or something. Having 2 infantry squads with AT would probably deal with the 222, thats true.
From what I hear the 222 is currently overperforming. I think it comes early but not too early. It should have a window of opportunity, but I do think the low fuel costs allows it to be spammed. They might want to consider reverting the gun upgrade change. Investing muni will prevent ostheer from throwing it away like that.
As my tip: I mostly play 2vs2 as brit and rush out my AEC, play compact and mine up my compact area.
Oh they buffed the gun? I haven't play Coh in a while and I'm grinding the game again, that would explain why it seems to do a ton of damage now. I did read that they buffed the hp by around 35%.