But for the love of god just play 20 axis games just to see what it's like facing Calliopes, Kattys, landmatresses, Mortar pits, 120mm mortars, Pak howies, auto repairing emplacements, Bofors with barrage, USF retreat points that can move, Brit ones that can equip units with LMG's and Soviet t-34'76 spam.
Apologies for an overly aggressive response but the general consensus of players who play ALL the factions is that axis lose out in team games specifically because of weaker artillery/indirect fire and worse 'emplacements'. Axis also tend to have smaller squads meaning indirect fire wipes them faster. (I'll leave tanks out of this one).
I have played more than 20 games as axis, both in randoms and arranged teams. A lot of what you're saying isn't true. The win rate for the top 250 arranged teams in larger games (3v3 & 4v4) has been the balanced between axis and allies for the last several months. It hasn't changed that much since the last patch but probably will be very axis-favored after the UKF armor nerf and arty cover becoming worthless.
Soviets have the ML-20, B4, 120MM, Katy, and easily the worst win rate in 4v4 random. They're the only faction with no way to heal near the front. If any squads have to retreat, it takes an eternity in COH2 time to get the squad back to the front, particularly on maps like Red Ball.
Claim all you want that you were traumatized by a pack howie. Anyone who has used one in the last several patches will know better. Pack howies rarely kill enough models to justify their purchase price and pop cap. Upkeep on them in a long game will be around 900 MP, plus the 350(?) purchase price. Please go play a 4v4 random and post the replay with you killing 40 models with one.
After that, play another 4v4, do this with a Calliope and then post the replay:
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because you should be able to better with a Calliope than a scrub like me does with a Walking Stuka.
UKF players who go multiple emplacements might be annoying, but are more of a liability than anything else. If someone sees this and doesn't get walking stukas then they deserve to lose. Get two of them to Vet 5 and no amount of brace or repair will keep any emplacement up. Having the fire barrage on a separate cooldown is icing on the cake.
The meta for USF is Calliopes and bazookas because they have no counter to the JT or Ele. Your only way to win the game is to strip away the infantry support with Calliopes and push the elite armor off with bazookas, and hope that the axis players are bad with their rocket artillery. Loads of fun for everyone.