I'll always repeat myself, look at all my previous comments, most I mean that most of the topics I comment on are clearly op and have been nerfed. So most of what I say is obvious. For example now, I claim sim city not fun/OP. As well as calliope. Am I bias for saying it's op or are you biased for saying it's not. Please and I mean it, I welcome anyone to look at all my previous post. What I say is Op has been nerfed or is widely known is OP. So I'm not some nonsenced biased axis fanboy who is blind to the cause.
P.S. don't know what my kid is yet it's way to early to tell, and I was joking about the name thing glad someone caught on. Part of the axis fanboy bs that goes around. Tho unlike others I admit it. I let my rank do the talking..
Using the fact that a lot of stuff that you wanted nerfed did get nerfed loses its credibility when the ending balance is as bad as this patch is. Look at the AT win rates in your favorite mode. Some of the units probably needed a little nerf, but not what they got.
Sim city isn't fun, but it isn't OP really, at least in 4v4. It usually just means a 40 minute game against someone who would normally lose in 15-20. If you disagree, please post a replay where you've lost to sim city. |
I held the number 1 spot for 4v4 AT for a long time, and if I remember correctly we had somewhere in the neighborhood of 128 games won straight, even longer for top 2-3. Just because I stopped playing 4v4 doesn't mean I don't know how it is. And that was the days when it was extreamly competitive still. 2v2 is my main area now and I often flirt with being top 50-75. So yes I do know how team games are As well as some insite on balance. I also know that 95% of the games played in 4v4 was against completely lost noobs. It became so much of a problem I was tired from coming home from work to just waste my time beating morons all day. Maybe 1 game a day was against a good team due to them having communication meaning AT, a well developed and adjustable strat, and awareness to detail. I also know that a lot of those people who my team stomped on in 15 min are the ones who come on the forums and bitch. So yea my post is helpful in pointing that out.
You're getting hostility because you're an 90% win rate, Axis-only and all of your suggestions would just turn 90% into 100%.
PS - Saw in the shout box that you were thinking about naming your daughter Eva Braun. Even if joking, that's still kind of creepy. |
People who think they made this thread to gather feedback are just kidding themselves. They already have their own agenda and nothing stated here is going to change it. A few select group of individuals who have small biases to their factions are now in control and will change the game to their own like. Sad but true.
If they REALLY wanted community feedback there would be a poll in place to see what everyone thought. I requested a poll twice and MrSmith ignored it both times. He's not obligated to but his silence speaks for itself. Time to pick up your opinions and go home. The games already decided without you.
This. 100x this
Mr. Smith probably just wanted to be able to say that he asked for people's opinion before he nerfs the Calliope into the ground. He'll nerf it to where it is at least as vulnerable as the Walking Stuka, then nerf the alpha strike so that it doesn't wipe anything, and lastly will nerf the Priest so that it isn't an "obvious" choice between it and the newly worthless Calliope.
Meanwhile, the top 250 arranged team 2v2 Axis have a 75% win rate, while top allies are still winning about 50% of the time, so the "balance" team still is not done re-accommodating balance.
Relic probably views the patches as a success because they fixed a lot of bugs, didn't create any new ones (AFAIK), and roughly the same number of people are playing. It's really late in the product cycle for COH2 so they have to be happy to have an unpaid group working on it. If people don't like where they take it, the choices are to either put up with it or go somewhere else. |
Hasn't USFs only had a small reduction to RM RA and a slight LV nerf? Not that's such a huge change...
Probably the biggest change was nerfing the mortar. Next to that was the Stuart - it was really good to counter the flamer halftrack (and most every other light vehicle) and even a player like me could keep it alive most of the game and rack up 20-30 kills. Now it doesn't do much. It might occasionally scare a flamer halftrack but won't kill it unless they fall asleep. The 20+ kills became 5-10. It does seem like the 7% nerf made some difference to rifles but it wasn't game breaking. Nerfing the mortar definitely made a difference. |
You certainly have a good reason to think I'm primarily an axis player based on my player card. I just started playing again after a 9 month Break and I'll be honest ive only played as Brits and ostheer ( my two favorite factions) since I started playing again. On the other hand I know what it was like to play USF 9 months ago and aside from the light vehicle nerfs and slight RM nerf there hasn't been many major changes.
Please try to understand that I played far more often before the WFAs and UKF were released which is why I have so many more Ostheer games than games as Allies. When I played with my friend I always had to play Allies since he was obsessed with the soviets and later the Brits. Nowadays I play axis and Allies equally depending on percent searching each side.
I feel like the majority of people on these threads are ally players but Maybe it's just a feeling... I'm looking for balance on both sides honestly. I don't think the Allies need any more nerfs except maybe a change to the way Brit mortars work.
Nine months ago was a really good time to play USF, it was OP in every game mode, not so much now. I do agree that Brit mortars need to be changed. I'd like to see the autofire range decreased to 80 for it (but at the same time, decrease the isg to 80 and down to 60 for all normal mortars) with maybe a slight buff in barrage cooldown to compensate. I'd also like to see brace go, in return for a reduction in damage from AT sources (like tanks, AT guns) and brace being replaced with a repair ability. |
Holy dude do you know how a player card works ? Do you know that ostheer has been out for twice as long as the other factions? You failed to regard the amount of Brits games I have, failed to regard any team games I have with other players and decided to cherry pick instead. Good conclusions bro.
I have a noob mate who's terrible at the game who I played with back in the day and I swopped between all the Allies factions when I played with him. His name is Jebuscrust and you see I have more games as Allies with him than axis.
Yes, I know how player cards work. Yes, you played about 300 games with one friend who liked Allies. However, you have probably 6x as many games as Axis and your claim to play "as much" allies as axis is really not true. I can also see that all of your allied rankings are on hold so you haven't played any of them in a long time. You are a primarily axis player and claiming to be otherwise should be trolled. Note that I'm not criticizing your player card as a whole (as a whole, it is probably the best for a team player in 2v2 through 4v4 that I've ever seen), just don't pretend to be an allied player.
Also, I probably shouldn't have trolled as much as I did in this thread, but was annoyed because I don't think the OP was genuine in wanting to undo any of the imbalance that the last two patches created. That, plus most of the people who are most vocal are primary axis players and are asking for more allied nerfs, when the win rates in 2v2+ are already lopsided. |
Ho its are balanced ? Its just bad designe. Can you explaine how allies will be abuse, but axis are not abuse ?
I was being sarcastic. Relic made Soviet supply drops worthless (at least in 4's) while Ost supply drops are really good. |
Has 60 seconds of use, during this time receives planes with supplies. It has no cooldown, so in teamgames it is hight abusable. This abilities belongs to CAS comander and other commanders.
It is balanced because both this ability and the allied ones fly over the Axis base. The allied ones get shot down because it would lead to abuse if they didn't get shot down. Asymmetric balance |
What about the thread creator's playercard though, is it non-biased?
And how about yours as well? 300 4vs4 games as USF, non as any other factions (Expect 14 games as OKW, lul.
Please post the replay where you got raped by elefants.
Mr Smith's player card doesn't stick out as biased, but some of us gave really negative feedback about the WPB and he ignored it. The negative feedback turned out to be a pretty good prediction of what was going to happen. I don't know Mr Smith, but it looks like he was made the lead of this "community" balancing team and delivered the nerfs that most of the community wanted, which were pretty one-sided. Even the changes in thread will probably turn out to be a net negative for USF.
As to your comments about my player card, for the first couple years that I played, I played almost exclusively allied, but started playing roughly equal amounts about a year ago. Wait another week and you'll see almost all of my allied rankings on hold. I tried a couple games of most factions to see if it was as bad as I thought it was going to be.
Also, 146+38+14+90=292 I'm sure you have a good reason for thinking those numbers add up to 14 but maybe you should spend some remedial math time instead of "lul" time.
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No offense man, but you are obviously quite biased here - I suggest you start playing allies for a bit. You are already quite familiar with 3v3+ teamgames judging from your playercard so it shouldn't be too troublesome to get into the game.
Unfortunately the vast amount of people here argueing have never stood on the receiving side or play mainly 1v1 and 2v2 where HeavyTDs are either useless or significant weaker.
I wish you the best of luck in trying to get anything changed for the better for allies. The only things that are likely to come out of this is that the Calliope will be nerfed into uselessness, and possibly the Priest as well, all for a 40 damage reduction on the Ele which won't make any practical difference. |